Forum Discussion
160 Replies
- Fred_vdp9 years agoHero+
@onemadvagabond wrote:
Still downloading the patch. Addison's eye's do look better, but Ryder, which is the face you see most in cut scenes etc. still has that 70 IQ everything surprises me look. Does she still have that skeletal mouth movement in cut scenes? Where she looks like a corpse whose skin is drying up and receding.
I doubt they fixed that. They said they fixed some animations in this patch, but the bigger fixes are planned for upcoming patches.
- Fred_vdp9 years agoHero+
@socialwaif wrote:
Anyone know id this Patch fixed any of the software conflicts? Specically, the one with Corsair's CUE?
Didn't they fix that in the patch that came out during early access?
- socialwaif9 years agoRising Novice
@Fred_vdp wrote:
@socialwaif wrote:
Anyone know id this Patch fixed any of the software conflicts? Specifically, the one with Corsair's CUE?
Didn't they fix that in the patch that came out during early access?
They may have. However, uninstalling it was still one of the steps they asked me to perform when I experienced problems after release. I am afraid to reinstall it and have my - resolved - problems reappear.
Were there any multiplayer balance changes at all?
Played a few golds since the patch and not noticing any difference in mob HP or weapon damage - Kett are still ridiculously OP on uploads, as are Rem, and Outlaw are about as tough as they were yesterday, which is to say, the most balanced.
The raptor is still the only full auto weapon worth taking, tried a revenant IV and it's absolute muck in comparison
Just had my first NPC dialog since the patch and I have to agree with what others have said, the adding of hotkey indicators to the wheel was not a good idea, it just adds clutter to the previous otherwise clean text, an option to toggle off the view of these hotkeys would be a really good idea if they intend to keep this feature O.o
@Blakkwolfe wrote:
Still no details for the singleplayer balance changes?
It's on Bioware's website. Here is the link.
http://blog.bioware.com/2017/04/06/patch-1-05-multiplayer-balance-updates/
@Fred_vdp wrote:I doubt they fixed that. They said they fixed some animations in this patch, but the bigger fixes are planned for upcoming patches.
Actually, they had to have done some with it. I restarted a game and in the cut scene where they leave Habitat-7 and she wakes up in Sam node, it seems much less pronounced. Still a little too over the top, but does seem better. Also, the surprised all the time eye's seem to be gone.
@onemadvagabond wrote:
@Blakkwolfe wrote:
Still no details for the singleplayer balance changes?
It's on Bioware's website. Here is the link.
http://blog.bioware.com/2017/04/06/patch-1-05-multiplayer-balance-updates/
So.. you are saying that "Single player balance changes: Ammo crates, armor, weapons, attacks, and progression" are the exact same as the multiplayer changes? I think not.
SINGLEPLAYER balance changes, not multiplayer.
@mrufka_z After alt+tabbing >>> Once you click into the game window again (so that it can "catch the mouse cursor"), try hitting left_alt+return. That flips it back into full screen for me.
@Blakkwolfe wrote:
@onemadvagabond wrote:
@Blakkwolfe wrote:
Still no details for the singleplayer balance changes?
It's on Bioware's website. Here is the link.
http://blog.bioware.com/2017/04/06/patch-1-05-multiplayer-balance-updates/
So.. you are saying that "Single player balance changes: Ammo crates, armor, weapons, attacks, and progression" are the exact same as the multiplayer changes? I think not.
SINGLEPLAYER balance changes, not multiplayer.
Oops, sorry. You are right.