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Anonymous's avatar
Anonymous
9 years ago

Do You Prefer the Illusion of Choice or Linear Dialogue?

Okay, so in the beginning when you meet up with Cora and Liam shoots a corpse after the fact, you appear to have a choice in dialogue.  I know, I know.  Technically it is a choice, but I say "appear" because no matter what you say, Liam does the exact same thing.  It only changes what he says when he does it.

There are other moments like these where I kind of felt like, why even give me a choice in what to say there?  (Sometimes with the Moshae no matter what you choose or say she is going to complain (WHY Moshae!?  Why won't you love me!?!?)

But are you okay with that being the case on various occasions especially since in real life things can seem that way or would you prefer it just be linear for those parts since the choice is irrelevant anyway and less work there means more focus somewhere else?

Of course I'd just prefer my choices always matter because... I'm the chosen one.  Kidding.  Mostly.  But yeah.  Kidding.  But I want all my choices to matter.

2 Replies

  • Think something wont change no matter what choices you made or how you say certain things.  Eg I dont think what I said would change how Liam felt in the heat of the moment he needed to let off a few more rounds, that's just the person he is and his entire upbringing, a few words at that time wont change that.  

    What I feel should matter is larger decisions and mandates influencing the direction of the entire community or entity.  Eg choose to have a scientific or military outpost.  That choice should have a huge impact on the game, no not MEA2 or 3 or MEA20, it should have impact immediately.  Safety vs progress, protection vs advancement.  Maybe if you choose science, quality of life improves, Nexus gets more shops/an extra bar/ more choice of clothes...  If you choose military, more protection, unlock some rare weapon/nomad schematic.  Also it is rather silly that I cant have 1 outpost dedicated to Military(cause the kett is there) and another one purely science(like Elaadin where the Krogan can look out for the colony).  We have 5 outpost, cant it be 3 science-2 military?  Aside from some conversation changes, there's almost no impact to this decision.    

    This game is what I considered Squandered potential...

  • Anonymous's avatar
    Anonymous
    9 years ago

    I think the intention was giving you choices on how you express yourself, and not how different the results are. I also noticed that when I was playing and I found it a bit disheartening. There were only several times in which our choices were really different, because they expressed "agreement" or "not agreement". All the rest are different lanes ending at the same plaza. Some are more beautiful, others are sharp and rare.

    Ah, and forgive me. I forgot to answer your question:

    I prefer a more natural conversation, which would be basically Illusion of Choice. Linear talking lacks character. Of course, having important decisions considered. I would not enjoy a game with only bland talking either.

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