Forum Discussion
8 years ago
This has to deal with the way in which the 'asset' is loaded.
In this case, the architect loads before a precursor condition can be met. In order to meet this condition, drive far away, enough so that you can with a direct line of sight, watch the architect 'disappear' from view. This unloads it from memory, now just turn around and drive back towards it. Loading from the close pod doesn't meet the trigger or event condition necessary to make the architect a targetable asset, at this point it is just acting as a non-interactive model.
- Anonymous8 years agoThis was the answer. Thank you sir.