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Yes gameplay IS affected as well in ME2 and ME3 to a lesser extent. I play on PC in SDR and the blacks are crushed in many areas with lots of lost details. The issue comes from the DephtOfField shader which has a too low black entry point.
It could be an easy tweak but we cannot modify the shader files ourselves because that makes the game crash. Even adding single a character to a comment line and saving does it (probably because of copy protection). And reshade is inefficient because the problem comes directly from the engine.
The only workaround at the moment is disabling depth of field. But you loose so much of the color grading and art direction that its not worth it.
Please Bioware, do something or at least give us the possibility to do it ourselves.
It's also pretty humorous to see that if you disable DOF, it also turns off Vignette and Bloom. So it's not even accurate in its descriptor...
Imagine if BioWare had actually committed to a granular approach to PC settings, it may be narrowed down further and could have been playable.
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