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@ketxxx nope, I am playing PC and this happened to me right after the patch, not sure what triggered it, but it seems others are having the same issue.
It's a real pain in the neck, I can't tell if this affects the game at all or is just a journal update error, but right now I have outposts on all worlds and Eos says 0% viability and so do the others. In my post about this bug I wrote down all the steps I did before this happened, basically on Jaal's loyalty mission after killing Akzuul I reloaded the game via autosave and did the last part of the loyalty mission where I didn't kill him in the end. right after that all hell broke loose
@Xx-Gimmle-xX, That sounds like another one of those nefarious randomly occurring bugs. Added to first post.
- Anonymous8 years ago
Greetings!
Besides the already mentioned issues I still have problems with some logical 'errors', or just plain lazy design descisions. Most of all: 'scanning for ghosts'.
For example the 'murder' quest on Eos. You scan an empty room and suddenly see two NPCs in front of you. Ok, SAM could be a CSI and 'constuct' a crime scene from it's traces like blood stains, finger prints, even the size and weight of a person fom it's shoe size. But how can he get a conversation? Did the walls save the sound waves' vibrations? Would have been more beliveable to stay with audio logs and cameras, just like in ME2's Shadowbroker Lair.
Another point: animations, animations, animations. Your animators should look at people how they walk. While humans are somehow ok the alien species are horrible. Even not moving they look like they will fall backwards every moment. Strange enough it worked already in ME1-3, Garrus could DANCE and it looked right. For digigrade legs/movement I suggest watching at various animals (hind legs of horses, raptors, or just imagine humans walking tiptoed all the time and how they keep balance). Just like a game magazine over here has written: ME:A looks fantastic as long nothing is moving.
- 8 years ago
I feel like the hazard bar for level 1 on Voeld goes down way too fast. This makes doing side quests on Voeld infuriating
- 8 years ago
@Hoghren_ID, I find it more curious why the life support system goes down so quickly. If you think even now in our primitive times we have thermal clothing that will keep us warm for hours in conditions every bit as cold or colder than Voeld, just to make something more believable even for a game like MEA the rate at which it goes down should be half of its current rate, particularly for level 2 hazards when you first land on Voeld you literally have to sprint to make it to the first "warm up point" because it goes down so damn fast.
- 8 years ago
Has anyone posted a link to this thread on Biowares twitter page yet? If not I suppose I'll have to get a twitter account to do it.
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- 8 hours ago