Forum Discussion
Another bug, or rather a design flaw - when interacting with NPC's you have to stand in front of the NPC, you can't interact with them from the side or back (why can't they just turn towards you???). If I remember correctly this wasn't the case in ME1-3.
The E symbol doesn't come up until you stand in front of the character which makes things a bit complicated when they are standing near a tables or balconies.
I "love" how this game has been out there for a month already and they didn't even send us a patch to fix the really serious bugs yet, I mean, how hard can it be to fix these bugs, we already QA'ed the game, all you need to do is run it and you will see the bugs.
I am a programmer myself, never programmed a game before, but it can't be that hard to fix these issues... @ketxxx as a modder, how hard is it really to fix these issues?
I'd have to say at this point, I'm less mad about the bugs than I am about the absolute lack of community feedback when it comes to addressing said bugs.
- 8 years ago
@Pyro411, Thats probably because they are too embarrassed. I don't blame them, I would be too if I released a piece of * like this but I still wouldn't go radio silent. Looks like they are taking a page out of Hello Games playbook.
- 8 years ago
@ketxxx wrote:
@Pyro411, Thats probably because they are too embarrassed. I don't blame them, I would be too if I released a piece of * like this but I still wouldn't go radio silent. Looks like they are taking a page out of Hello Games playbook.
Can't say I blame them for being embarrassed...
What I"m wondering though... is with these bugs are they directly related to
Frostbite 3 Engine bugs
Lack of experience with Frostbite 3 - The wiki page shows about 2 dozen games have been released using Frostbite 3 - so still quite new to the field.
Old habits dying hard - IE tricks & whatnot used in Unreal not working in Frostbite but still attempted to being used.
Rushed development on the engineering side of things.
- 8 years ago
@Pyro411, Frostbite 3 is actually a good engine, Battlefield 1 is made with Frostbite 3 and released in a considerably better state, issues here and there but nothing too drastic. Game looks far more impressive than ME:A as well. The argument some people have put forward on Frostbite 3 being a engine not really designed for a game like ME doesn't have much weight either IMO considering a good amount of elements in Battlefield 1 are done and handled in a similar way as in ME:A. The biggest enemy of ME:A is a dev team extremely inexperienced for the type of game ME is supposed to be at least, in which case the team (EA should of been doing this automatically anyway but...) should say they need some people specifically experienced in certain areas. Glaring example of this would be whoever did the scripting for ME:A, they clearly are not up to the task, were rushed, didn't have anyone to help them through the patches they weren't sure how to properly script, any number of reasons like that. It is good practice to have at least one person in each area of the dev team who knows exactly how to do things to help the less experienced dev team members along and learn but if EA deny such requests from the dev team, or don't make sure themselves such a structure is set up, thats when you get end results like you are seeing in ME:A.
@Corbain3986, I will add a MP bug list to the first post 🙂
@codemonkey05, nope, not this one. I'll get a SS of it later. The NPC with the bad texture is a generic character, you speak to him when releasing family members from cryo or whatever the dispute is that happens in Hydroponics.
About Mass Effect Franchise Discussion
Recent Discussions
- 18 hours ago