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@ketxxx I totally agree on the sound bugs, it seems to me they didn't even think before they did these audio scripts and worse, they didn't even test it out correctly.
Another "problem" I have with this game is once you create an outpost on Eos lets say, you still run into a bunch of Kett all over the place, after you defeated their main base.
Now I can understand the idea of skirmishes here and there, the fact that defeating the kett is one of the main obstacles in getting the viability to 100% doesn't make sense that Kett are still around and in the same spots over and over and over and over (you get the point) again.
It's tedious and in fact very boring to fight them so many times, I just don't bother with them anymore.
Same thing goes for Havarl where you need to keep fighting those god damn creatures over and over again, and even though you finish Jaal's loyalty quest you still have Rokkar encounters (In this case they didn't really say what happened with them, or at least I didn't get to the point where they do, but come on...EVERY SINGLE TIME WE LAND THEY COME BACK TO THE SAME PLACE?).
and wasn't one of the quests in Havarl meant to make the animals less aggressive?? I am sure one of the quests had this in it.
@Xx-Gimmle-xX wrote:
@ketxxx I totally agree on the sound bugs, it seems to me they didn't even think before they did these audio scripts and worse, they didn't even test it out correctly.
Another "problem" I have with this game is once you create an outpost on Eos lets say, you still run into a bunch of Kett all over the place, after you defeated their main base.
Now I can understand the idea of skirmishes here and there, the fact that defeating the kett is one of the main obstacles in getting the viability to 100% doesn't make sense that Kett are still around and in the same spots over and over and over and over (you get the point) again.
That would actually _create_ bugs, you do realize? There are a few missions dependent on finding random sensor/bug/device in the kett outposts/camps.
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