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And... yeah, you are just being whiny because it isn't perfect with no bugs at this point. Those devices spawn with the Kett, so removing the Kett entirely after taking out the bases would break those missions.
@arthurh3535 I don't care the game isn't perfect I actually like this game and I said it before, I am just saying what my opinion is regarding the game, removing the Kett from bases in which their plant has already gotten to 100% would absolutely NOT break ANYTHING as you don't need them anymore i.e. you have already finished all the tasks because ahm...you are at 100% viability and removing the Kett is a freaking mission of said planet!! you make no sense in your comment.
Besides, lets go ahead and say that you can get to 100% viability on Eos without doing a few missions in Kett random spawn places which have other tasks to accomplish, so you got rid of the Kett, the bases are still there, but WITH NO Kett! how does this break anything??? and again I'll point out, I am talking about the random bases that are spread out on the planet, NOT the big bases with the bosses in them (which DO end up being empty when you are done!) so again, no sense in your comment.
as @ketxxx mentioned in his comment to you, it seems these are randomized without a second thought of the storyboard and what is going on.
- 8 years ago
@Xx-Gimmle-xX wrote:
@arthurh3535 I don't care the game isn't perfect I actually like this game and I said it before, I am just saying what my opinion is regarding the game, removing the Kett from bases in which their plant has already gotten to 100% would absolutely NOT break ANYTHING as you don't need them anymore i.e. you have already finished all the tasks because ahm...you are at 100% viability and removing the Kett is a freaking mission of said planet!! you make no sense in your comment.
Besides, lets go ahead and say that you can get to 100% viability on Eos without doing a few missions in Kett random spawn places which have other tasks to accomplish, so you got rid of the Kett, the bases are still there, but WITH NO Kett! how does this break anything??? and again I'll point out, I am talking about the random bases that are spread out on the planet, NOT the big bases with the bosses in them (which DO end up being empty when you are done!) so again, no sense in your comment.
as @ketxxx mentioned in his comment to you, it seems these are randomized without a second thought of the storyboard and what is going on.
Except at no point do they say the Kett have been totally driven from any planet. They fact you set them back so far that things are fairly safe is amazing, actually. The Kett are the only ones with a real space navy that can fight. The A.I. and Angarians only have shuttles and transports. The Kett should be parking picket fleets over the different main sites.
The spawns at locations spawn _with_ the Kett that appear at the camp/outposts. So no Kett would actually break them spawning correctly for the mission.
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