Forum Discussion
@arthurh3535, I already gave you a dumbed down easy to understand reply, do I really have to dumb it down to picture book level? Nobody is complaining because the game isn't perfect, people are complaining because this game is a complete mess and obviously got shoved out at least 6 months before it was ready.
Now to essentially dumb things down to picture book level...
Player kills kett at small outpost / barricade > player picks up task with random spawn locations > ends up at area already cleared, just walks in, grabs / blows up objective, walks out. End result: No structure to task at all, akin to a auto-generated "busywork" task. Does this scenario cause bugs? No. Is the task boring and may as well been left out entirely? Yes. If you are going to do a auto-generate type task you at least have the objective spawn at bigger locations and respawn enemies to make the task more interesting and give it the illusion of being something meaningful. It is easy to script things like this.
How many times has everybody ended up at some random pile of debris / rubble in tasks like this to pick up a out of place datapad or blow up a out of place vase looking thing or scan some out of place spawned object? I personally have encountered it with almost every busywork task. It is so easy to spawn objects at locations that make even a busywork task feel important even though its not the level of effort to do so is barely above lazily throwing in a math.random variable (or equivalent depending which scripting language you are using, my example comes from LUA) in the script.
@ketxxx MEA is by no means a total mess. The big bugs I've seen are quest bugs where you can't continue. Like Tha kadarra vault in the last area before you have to flee the vault. You have to kill all remnant, but if the last remnant is a summoned little flyer, it won't see it to complete.
That's a fairly serious bug, should be fixed soon. But the game is payable across most content and most quest bugs do not keep you from playing thru the main stories and loyalty missions.
A lot of what you have been complaining about aren't bugs, but design choices. And I've been in enough betas to know that you have to keep it simple sometimes so that it doesn't break quests, hence why the Kett still spawn fairly regularly on worlds they been given setbacks, but never fully driven off of.
- 8 years ago
No, I suggest you go and re-read the first post. Most complaints ARE bugs, and the sheer amount of them is preposterous. Any design choices that are bought up are bought up because they are POOR design choices. How you can even attempt to defend such things as extraordinarily poorly balanced weapons and bullet sponge cannon fodder level enemies (particularly on NG+) is incomprehensible. Have you also not read the great many people getting annoyed because something random has happened that should not of while attempting to do a mission and had to reload several saves back, lose time, progress, and patience in the process, from a game that was unequivocally released before it was anywhere near ready.
Abysmal cut scenes that can't properly frame the characters, and in many to make things even worse a character in your squad has something to say but they are way off somewhere in the distance far removed from the camera frame, random FPS tanking for no apparent reason, particularly aboard the Tempest, falling through the map when doing something as simple as a melee attack, hilariously bad final boss battle where the devs either couldn't be bothered anymore or flat out hadn't finished that part of the game and were forced to bodge something together in time for release, etc.
Others can list many more specific examples if you wish? I'm not going to devolve this thread in to antagonistic responses as you seem to be baiting for and give you the satisfaction of it, so I'm simply going to ignore the claptrap rubbish that is easily shot down, and quite frankly a waste of time shooting down.
This is a problem reporting thread, deal with it.
- 8 years ago
@ketxxx wrote:
No, I suggest you go and re-read the first post. Most complaints ARE bugs, and the sheer amount of them is preposterous. Any design choices that are bought up are bought up because they are POOR design choices. How you can even attempt to defend such things as extraordinarily poorly balanced weapons and bullet sponge cannon fodder level enemies (particularly on NG+) is incomprehensible. Have you also not read the great many people getting annoyed because something random has happened that should not of while attempting to do a mission and had to reload several saves back, lose time, progress, and patience in the process, from a game that was unequivocally released before it was anywhere near ready.
Abysmal cut scenes that can't properly frame the characters, and in many to make things even worse a character in your squad has something to say but they are way off somewhere in the distance far removed from the camera frame, random FPS tanking for no apparent reason, particularly aboard the Tempest, falling through the map when doing something as simple as a melee attack, hilariously bad final boss battle where the devs either couldn't be bothered anymore or flat out hadn't finished that part of the game and were forced to bodge something together in time for release, etc.
Others can list many more specific examples if you wish? I'm not going to devolve this thread in to antagonistic responses as you seem to be baiting for and give you the satisfaction of it, so I'm simply going to ignore the claptrap rubbish that is easily shot down, and quite frankly a waste of time shooting down.
This is a problem reporting thread, deal with it.
Yet what you were going on about in that conversation is a design decision about how spawns are supposed to work. It's not a bug. There's a lot of negativity in this thread that is pure opinion and not specifically related to what would be factually noted as bugs.
Putting your opinion at the same level of what are bugs just makes it a mess and you won't have developers wanting to read any of it.
- 8 years ago
@arthurh3535 first off I was the one who started the spawn discussion, and that was totally MY opinion on things, this thread has an OP which deals with ALL the BUGS we have found in the game, If anyone finds anything else @ketxxx edits the first post and adds it to the list, and he is doing a great job at it to.
Saying that, the discussion on the spawn issue was NEVER put out as a bug, just a conversation on what is going on with the game and how frustrating some things are.
If you think that ANY dev will be reading more than the OP you are delirious.
We are having conversations hear between ourselves and in no way are we putting out our own opinions as bugs, make a difference between what is in the opening post and what is a conversation between people on the forum.
Most of us played ME1-3 and can make out the HUGE differences between what we had and what we have now. this game is not called something else, this is supposed to be a continues part of the ME series, hence as loyal gamers to this franchise we can expect things to stay the same and actually we demand to get things they way they should be (storyboard included), that is what good gamers do.
If you were around for the ME2 release, you would probably remember the backlash BIOWARE got for changing the HUD and controls.
So yes we demand perfection from a game that is already 5 years in the making and is supposed to be continues to what we played before.
Take a look at Starcitizen for example, was supposed to be released in late 2012 and is still being developed after the CEO put out a question to all the backers of the game if they rather have a game which is half finished or if they want a full working game with ALL improvements (guess what the answer was) so people payed for a game in late 2010-2011 and are still waiting for the game to launch (beta is already working).
If you are trying to troll this thread or not, the issue here was and always will be the bugs in the game, the rest of the post can have discussions like in any other forum.
Yes there is a lot of negativity in this thread and rightly so because people payed 60$ or 60 Euro's for this game and it is completely buggy! @ketxxx gave you enough examples for bugs found.
It isn't good enough that you can play the main story, people want the FULL game to work, if you just play the main story of games that is your right, I like to get to 100% of the game. subtasks and side quests and everything related.
A developer that can't take criticism should not be a developer at all (I am a developer myself, trust me, I know what it is like. but I would NEVER in my life release such a program out to the public, this is embarrassing to say the least).
If you like the game good for you (so do I) but there is NO WAY you played ME 1-3 and can still say this game is good as it is today.
- 8 years ago
@arthurh3535, No, I was giving a example of how you make a busywork task more interesting and fun with a minimum of effort, as such showing just how little effort somebody actually put in to those busywork tasks. If the Bioware devs read this thread in it's entirety, and I hope they do as any dev that really cares would, hopefully will take the criticisms on board as that is how you grow and improve as a dev, hell as a person, and realise the criticisms are meant to be helpful, not derogatory. If you can't take criticisms as a dev, modder, programmer, whatever you may be, then you should not be in any line of work where such things are just part of it.
@nerdsrus45, Nope, not just you, I've had the same bug when going back to the Angara on the Nexus to complete that task.
@JayCally, Are those Xbox only or PC bugs as well? Some bugs are cross platform, but not all.