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I mostly agree with these. However the "skip animations is monotonous" problem in my opinon would be much better this way:
1. Leaving a planet's surface/descending onto a planet in the Tempest: It is basically fine except that we always have to do this just to read our emails or chat with the crew. Unnecessary and sometimes a "skip this video" option would be useful. (Skipping a video should work like this: pressing ANY key on the keyboard, maybe confirm with space, enter or a mouse click. You should NOT use an intrusive UI notification all the time.)
2. Travelling to another planet or a point of interest in the same solar system. Originally it looked really cool. Then with patch 1.05 you ruined the view with that "Tab Skip" notification on the UI. (See above how this should work.)
3. Quantum travel between solar systems. (Maybe it's not quantum travel, but it reminds me of that from Star Citizen.) This is the worst. I have never had an epileptic seizure yet I can't watch it. A "skip this video" option definitely needed. (See above how this should work.)
+1. Landing on/leaving the Nexus in the Tempest: A "skip this video" option would be useful. (See above how this should work.)
The other thing are those *** puzzles when activating a Remnant monolith. Why on Earth I can't ask SAM to solve the puzzle for me? That's a job for an AI isn't it? Sure, there are bypass thingies in the game (I've found one on the Tempest after 50 hours of gameplay) and thankfully I can use a walkthrough to solve it. But I'd prefer to use SAM.
@vikmorrohun wrote:
The other thing are those *** puzzles when activating a Remnant monolith. Why on Earth I can't ask SAM to solve the puzzle for me? That's a job for an AI isn't it? Sure, there are bypass thingies in the game (I've found one on the Tempest after 50 hours of gameplay) and thankfully I can use a walkthrough to solve it. But I'd prefer to use SAM.
I don't get why the puzzles are an issue. They're dumbed down sudoku.
I actually think the puzzles are too easy and Bioware needs to get better puzzle makers for their games.
- 8 years ago
Bah! Just slap some Omni gel on it!
I agree, it could have used some variety to the puzzles instead of a progressive increase in difficulty of the same type of puzzle.
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