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Multiplayer crash and/or locking up. When locking up the game can be found in task manager under background processes. The game must then be closed again to re-launch.
Some days I can play multiplayer more or less fine, others I crash 4-5 times per game. It's pretty darned frustrating.
I agree with the rest of your reporting as well.
Tib
First post is going to go under some fairly major reconstruction again, going to try and list bugs and issues under their related heading by order of severity.
ED - Finished editing first post, hopefully the order of bugs most people will agree with at least. Anyone taking bets on if someone from Bioware / EA is actually taking notes on this thread?
@magnetite2, added to the updated list 🙂 I salute all of you who are still playing MEA with a NG+, I just can't bring myself to play it any further the game is boring and bugged to hell right now. If things were polished I could at least play it a few times but to paraphrase the Matrix;
"Not like this, not like this Bioware / EA."
- 8 years ago
Probably could have used a few extra months of QA. Or made more stable before release. Never played any Mass Effect games that were this problematic.
- 8 years ago
@ketxxx fabulous work on the first post!
I was just playing the game and noticed there are 3 Arks in the middle of the Nexus, I have no Idea when they appeared there but I see them connected to the center circle of the Nexus.
I just wish they would do something more with that as it seems pretty dumb to get the arks but not be able to use them, or at least see a difference on the station.
Just an FYI. 🙂
- 8 years ago
Found another collision issue. When talking to Dr. Nakamoto, Jaal looks like he's hitting the poor doctor from behind with his *ahem* body every 3 seconds.
-Talk to Dr. Nakamoto when you run into him for the first time.
-Jaal will somehow walk behind the doctor instead of standing still beside Ryder, and gets stuck behind some crates, then proceeds to ram into the doctor from behind every 3 seconds.
Seems like I couldn't reproduce the issue upon reloading my save. Must be a rare thing. Still funny when I saw it.
There's been a few cutscenes where your squadmates will wander off when you're standing there talking to someone.
- 8 years ago
Here is another bug, or maybe issue for Bioware to fix:
Don't spawn mission related areas if mission hasn't been picked up.
In numerous occasions I encounter areas with Kett or pirates or any other enemy you can think of, just to realize later that was part of a mission I am supposed to do, and then when you head back you have to go through the same fight over again. problem is, that they act exactly the same like the last fight, so you know what is going to happen and can out flank them before they even spawn.
But most idiotic was when I went to Elaaden to look for a crashed something or other, and on the way to the point I encountered some pirates (or something of the sort) and after I defeated them and got to where I was supposed to go (which was three feet away behind a dune), I realized I had to go back to the same spot and fight them again. seems very stupid to me, and this is such a basic programming concept I really don't understand how they allowed themselves to do this.
On Voeld, while I was driving around the area I found a base that was attacked by the Kett, so I defeated them and there was an injured Angaran there which I couldn't interact with. when I finally got the mission to head over there, the injured angaran vanished and was no where to be seen.
So, just don't spawn areas that belong to missions if we didn't accept the mission yet, or don't let us in, or anything else you can think of, or play Skyrim to see how they did it.
Edited:
Almost forgot, the overdrive pack consumable isn't working for me at all, doesn't do a thing when I click on it.
And maybe add a - why the hell can't we use consumables by clicking on a number? who in the hell has time to open a wheel in the middle of a fight? I never use it, at least give us some options.
Edit - just found out that the -F- buttons control the consumables....😞 couldn't they just tell us???
- 8 years ago
I was driving around on Voeld and I went past the sniper outside of Techixx for the White Death mission and if you drive past the area, it doesn't seem to pick up again. Reloading the save did nothing to try and re-trigger it.
It's one of those missions that automatically picks up if you're within a certain area. Unlike the ones where you talk to someone to start it.
I also remember reading somewhere it fails to trigger if one of your squadmates is talking at the same time the mission giver it doesn't pick it up again.
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