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Psychotps
5 years agoSeasoned Ace
@felker_s I wouldn't call it "lazy". Just odd.
Look at it this way. Fixing the bug would entail Changing a single BOOL flag. Which just amounts to changing a "1" to a "0". Simplicity itself. However, instead of fixing it, they decided to write an entirely new scene, with new animations, new dialog, and all that? It's totally PSYCHOTIC and makes no sense at all... but hardly lazy.
Look at it this way. Fixing the bug would entail Changing a single BOOL flag. Which just amounts to changing a "1" to a "0". Simplicity itself. However, instead of fixing it, they decided to write an entirely new scene, with new animations, new dialog, and all that? It's totally PSYCHOTIC and makes no sense at all... but hardly lazy.
Fred_vdp
5 years agoHero+
@Psychotps wrote:
@felker_s I wouldn't call it "lazy". Just odd.
Look at it this way. Fixing the bug would entail Changing a single BOOL flag.
Yeah, that's pretty much it. If you look at the save files in an editor, there are two flags: One for the paragon, and one for the renegade line. If you took the renegade path, the renegade box will be ticked. If you took the paragon path, both he paragon and renegade boxes will be ticked. (So the bug already originated in how the choice was flagged in ME1.)
They can either fix the plot flag in ME1 or change the logic with how the flags are read in ME2. Either way, it should be quite easy. The modding community figured it out years ago.
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