Forum Discussion
No they don't look better in 4K either...
I too loved the Mass Effect franchise.. and whomever made the decision to release this, just blew the entire franchise into gaming purgatory. And based on the animations and other issues, I HIGHLY doubt they are going to be able to easily repair the damage, not only to the game itself, but any reputation they may have had. I am 53 so not speaking from the point of a child. This is the worst game release I have seen in years.
Whomever is responsible for this needs to be fired.
I will no longer buy Bioware, Electronic Arts or Origin products outright. Fool me once.. fine.. but not again.
- 8 years ago
Looks like I'm not alone in this. The character models don't look great, the voice to mouth movement is off, and the facial animation is lacking, character movement at times seems blocky, but Tsewe & Malakie coined the biggest problem in the best way, and that's the "doll eyes". They look terribly fake, and have 2 expressions. Surprised and really surprised. All of the above yanks you out of the immersion unfortunately.
I'm guessing the jump pack was supposed to replace being able to run/slide over barricades in ME3, but it doesn't feel as fluid to me. Honestly the cover system seems to have more in common with ME1 (but admittedly better than ME1's), which was the worst of the 3 for use of cover. I also miss being able to direct my squadmates on what power to use, to set up combos.
As for the actual bugs, I'm sure they will squash them. The facial animations and character realism seem more doubtful of being resolved with a patch, but I'm going to hold out hope for some character animation polish in a patch.
I'm sure I'll end up loving the game, but unfortunately with some reservations. I wish EA would stop pushing for releases before Bioware is done with a game. I'm pretty certain that was the reason for the original terrible ending to ME3. Once EA gave Bioware time to do the directors cut ending, then the game was really good, but unfortunately the original terrible ending had already left a bad taste in a lot of mouths.
- Anonymous8 years ago
I don't know if anyone feels the same way but after playing many many open world games this feels far from open world. It feels like you can see a lot but the interaction with it is corraled in to tiny pockets where action happens. For example on Eos driving in the ATV there are outposts of kett but you cannot fight them or you die from radiation . Just seems pointless to put them there other than to just annoy. Even though I am a self confessed hopeless navigator I even manage to end up in the same place no matter where I drive as most areas are inaccessible .
I have had to play on casual as learning this game step by step is just too hazadous to play on any other level and take everything in at the same time. Just as I was starting to accept the game I get thrown a curve ball and the game changed in to a puzzle solver. Sorry but that has no place in this game. Even after scanning every grain of sand in sight progression comes to a grinding halt. It is too clostrophobic and in the standard version inventry load out space is a joke . I craft something I want to wear it not have to back to the tempest too re do the loadout. For what this game cost it is below par. It took 3 days to D/L and will take 30 seconds to uninstall. All the hype was just that sadly. I should of known better than to ever trust EA again
- 8 years ago
@Sludge-Gulper wrote:
I don't know if anyone feels the same way but after playing many many open world games this feels far from open world. It feels like you can see a lot but the interaction with it is corraled in to tiny pockets where action happens. For example on Eos driving in the ATV there are outposts of kett but you cannot fight them or you die from radiation . Just seems pointless to put them there other than to just annoy. Even though I am a self confessed hopeless navigator I even manage to end up in the same place no matter where I drive as most areas are inaccessible .
I have had to play on casual as learning this game step by step is just too hazadous to play on any other level and take everything in at the same time. Just as I was starting to accept the game I get thrown a curve ball and the game changed in to a puzzle solver. Sorry but that has no place in this game. Even after scanning every grain of sand in sight progression comes to a grinding halt. It is too clostrophobic and in the standard version inventry load out space is a joke . I craft something I want to wear it not have to back to the tempest too re do the loadout. For what this game cost it is below par. It took 3 days to D/L and will take 30 seconds to uninstall. All the hype was just that sadly. I should of known better than to ever trust EA again
*Warning, minor spoilers*
You actually get to explore the entire area radiation free, you just need to activate the vault on the planet first so it starts restoring the planet's habitability. That will make the main areas available to fairly lengthy EVA's, but there will still be areas with heavy radiation warnings that will fry you. To access those, you need to give the vault time to clear the radiation out of the atmosphere. Leave Eos and go to Havarl or Voeld and work on the quests there and activate the vault on one of those. Then return to Eos to finish the quests there, and you'll find the radiation has cleared out and you can access the entire area.
As for the puzzles, they are very infrequent and only used when activating major Remnant technology. You usually need to scan the area to find the glyphs related to the puzzle, then the puzzles are set up like a Soduku puzzle, where you can't have any matching glyphs in any row or column. I'm 100% done with Eos and Havarl and have only encountered 3 puzzles, which is a vast improvement over ME2, where you had to hack friggin everything. If you hate puzzles and don't want to fiddle with them, you can find the solutions online here.
The game definitely gets better as you go, and as you get over the learning curve hump.