Frostbite Engine
Okay, I've seen way too many posts either start "this game sucks!" or "I'm a longtime fan!" to waste any time talking about that, as you guys are too busy sorting through this toxic cesspool of topics that I want you to see my genuine question. I've seen enough articles online (legitimate articles, mind you) that points to the Frostbite Engine as pretty much the biggest sticking point for all your modern-day problems. Let's face it. The Frostbite engine is a stellar game engine that can handle fps games flawlessly, but this game engine is a specialist engine, not a jack-of-all-trades. Now, I've already emailed Frostbite themselves about this, and now I'm trying to reach out to you guys. Honestly, I doubt I'll ever get a response to this, but I just want to know. If the Frostbite Engine handles rpgs and action adventures THAT badly (Jedi Fallen Order used Unreal engine), and since you guys can't switch engines, why can't you a) create a team to work directly with Frostbite on a massive overhaul for the engine (would capitalizing massive emphasize my point?) or b) get somebody on loan from another game engine (either Unreal or, since you're an rpg company, Bethesda's Creation Engine)? Now, I don't know the technical know-how to even guess at how a game engine gets created, but I can not be the only person to think this (and I'm pretty sure at least a few of you at Bioware have had the same thought). Again, I really don't expect anybody to respond to this post, although it would be nice to hear something's being done to get the engine in working order for rpg games and future action adventures. BTW, my name's Trevor, and like those that came before me, I'm a longtime fan (harharhar). (One last bit. Get rid of your Global Progression system, as I call it. You know, the "do all these generic tasks to further the overall final event!" system. Give a reward (cool weapon with a unique mod, enhanced armor set with a one-of-a-kind design, etc). Subsequently make the 'ticker tasks" genuine missions of their own. Andromeda improved on this already, so you're aware of this as well.)