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Temoney2475's avatar
5 years ago

Frostbite Engine

Okay, I've seen way too many posts either start "this game sucks!" or "I'm a longtime fan!" to waste any time talking about that, as you guys are too busy sorting through this toxic cesspool of topics that I want you to see my genuine question. I've seen enough articles online (legitimate articles, mind you) that points to the Frostbite Engine as pretty much the biggest sticking point for all your modern-day problems. Let's face it. The Frostbite engine is a stellar game engine that can handle fps games flawlessly, but this game engine is a specialist engine, not a jack-of-all-trades. Now, I've already emailed Frostbite themselves about this, and now I'm trying to reach out to you guys. Honestly, I doubt I'll ever get a response to this, but I just want to know. If the Frostbite Engine handles rpgs and action adventures THAT badly (Jedi Fallen Order used Unreal engine), and since you guys can't switch engines, why can't you a) create a team to work directly with Frostbite on a massive overhaul for the engine (would capitalizing massive emphasize my point?) or b) get somebody on loan from another game engine (either Unreal or, since you're an rpg company, Bethesda's Creation Engine)? Now, I don't know the technical know-how to even guess at how a game engine gets created, but I can not be the only person to think this (and I'm pretty sure at least a few of you at Bioware have had the same thought). Again, I really don't expect anybody to respond to this post, although it would be nice to hear something's being done to get the engine in working order for rpg games and future action adventures. BTW, my name's Trevor, and like those that came before me, I'm a longtime fan (harharhar). (One last bit. Get rid of your Global Progression system, as I call it. You know, the "do all these generic tasks to further the overall final event!" system. Give a reward (cool weapon with a unique mod, enhanced armor set with a one-of-a-kind design, etc). Subsequently make the 'ticker tasks" genuine missions of their own. Andromeda improved on this already, so you're aware of this as well.)

3 Replies

  • @Temoney2475 

    If you want a direct answer from BioWare, you won't get it her. This is a Player help Players board.

    Frostbite is DICE engine, and DICE is the Battlefield studio, so it is a natural choice for EA to use it to save money. 

    Wile it might be true that it was not really a good fit for RPG games in its early state, Dragon Age: Inquisition is also a Frostbite title.

    So blaming every problem with Andromeda or Anthem on frostbite is just short sighted imho. 

    I personally think that Andromeda is a much better game than what was made of it.

    A Engin is just a tool, I am pretty sure by now they fixed the main problems that made it hart to work with it by enhancing the tool set inside the engine itself.

    We will see what DA 4 brings.

  • Personally, MEA is a much better game than many want to give it credit for, it simply wasn't Mass Effect Shepard 4.  The ending of ME3 left a bad taste in the mouths of many people, and they weren't going to give an inch on anything for MEA.  Yeah, there were some weird graphical glitches and odd facial looks which SHOULD have been worked out before release, but personally I didn't have enough issue with them to raise a ruckus and most were patched.

    The issue I think stems less from game engine and more from an overconfidence of what the team could accomplish.  It seemed to me they tried to re-create all the lore and character development seen in ME trilogy in one game MEA.  They really should have started smaller, with less people and refined everything as a building base instead of trying to dump 50 bazillion new people on us with fully fleshed out backstories and personalities. 

    As an example, lets take Vetra and Liam their backstories doesn't match up with their attitudes and personalities.  Vetra, strong woman, very competent fighter (skill-set more along the line of a front line fighter), very cool under pressure, and yet her backstory is living the the seat of her wits, no formal training in combat and generally all around supply guru.  Liam, backstory of fighter, security specialist, and first in emergency response team BUT he is impulsive, a bit flighty, skirts the rules and generally not very level headed in is loyalty mission.  It is like the writers changed stuff up in the middle of production and didn't go back and correct other things that would also have been effected by those changes.  Swap either backstory or characters between these two people and they work much better for the story. 

    I have said it before, I personally think the devs of MEA fell into the trap of comparing MEA to the entire trilogy instead of comparing it too ME1 as it should.  They should have had 4-6 companions, worked really hard on them, spent many hours honing 4 planets and any new races of them, and kept it tighter in story and scope as a setup to later games, like ME1 was. I really don't think the issue was the engine, but instead was the scope of the game they tried to create since they weren't so much building on previous lore as building a whole new Universe to explore.

  • Fred_vdp's avatar
    Fred_vdp
    Hero+
    5 years ago

    @mcsupersport wrote:

    The issue I think stems less from game engine and more from an overconfidence of what the team could accomplish. 


    If you read the Kotaku article, it's actually impressive that the game shipped in pretty decent state.

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