@PandaTar. @VladVonCastein
I loved Witcher 3. Not a perfect game, but darn close. If you get a chance to read the books, do so. W3 main quest line is pretty much as a continuation (from the game writers minds) of the last book. Worth reading and a new playthrough. The Hearts of Stone DLC is good but even a bit darker than the main game. I LOVED Toussaint! What a fun and lively place compared to the other war torn regions.
As for filler content, that is one of the things that amazed me about W3. So much "filler content" had real little storylines of their own. I would go to a ? on the map expecting something to kill and loot and find myself in a mini-story with its own appeal -- like having to decide whether to kill the last creature in its species. The dive quests in Skellige were more routine, but it broke up travel if you were not always fast travelling and they were a good source of cash to keep my reserves up. The Sirens were a bit frustrating at first until I learned I could use my crossbow while at the helm. Otherwise, I do not think W3 had much "filler" -- not like Skyrim's "go here and kill something" and other game quests. I really think W3 set a new standard. More story, less filler.
As for MEA, I have said it elsewhere. One point I will repeat is to address folks who do not seem to understand the importance of MP for some of us. I bought ME3 for the campaign. I did not play Coop for months. However, when I did, it was a lot of fun. AND, I made a ton of friends -- some I still play online games with, 5 years later. I gave up online gaming in 2001 (EQ addict), and ME3 Coop brought me back. Why would I not have high expectations for MEA Coop?
I did not decide to walk away because I am pised at BioWare (saddened is more accurate). I walk away because most of my long-term friends, who I met in ME3 Coop, are giving up on it too.
So, I am replaying ME2, and I have to say I am blown away all over again. Martin Sheen as the Illusive Man, Jacob, Yvonne Strahovski as Miranda, Seth Green as Joker, and, my favorite foul-mouthed heartthrob, Jack. It's just so much more compelling to me, corridor shooter and all.
As for AD&D, I was blowing my college weekends with a bunch of other losers waaaay back in 1980. Still love my Wizard, Gray Mouser. ;-) I often wished someone would come up with a game engine and Ui that would let DMs create a dungeon or land and populate it with treasure and monsters. Then make it so you invite friends to play. It would still be turn-based with rolls, and the DM runs the story and game -- the graphics and UI just augment what the DM is presenting. Perhaps too random, but I like the idea.