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Well I will keep this brief... When I played MEA, I felt that combat was better than the original series but I missed a lot, the writing, the music, I miss them all. So I thought to myself, lets do the reverse, after playing 521hrs of MEA lets go back and play ME3 and see if I still like it. I have just shot the cr*p out of Udina, so think you know which part of the story I am at now... Miss the combat in MEA. But that's about it. I dont miss anything else... I am awaiting my meeting with Tali now like I am awaiting my long lost lover... Next stop... Geth Dreadnought. So I will have to say agree with regards to the combat. But things like Mako vs Nomad, that was done in 2007 not exactly a fair comparison. I can understand different people have different taste, but for me ME Original series has the most important things done and executed properly minus the last 10 mins.
@VladVonCastein wrote:
Well I will keep this brief... When I played MEA, I felt that combat was better than the original series but I missed a lot, the writing, the music, I miss them all. So I thought to myself, lets do the reverse, after playing 521hrs of MEA lets go back and play ME3 and see if I still like it. I have just shot the cr*p out of Udina, so think you know which part of the story I am at now... Miss the combat in MEA. But that's about it. I dont miss anything else... I am awaiting my meeting with Tali now like I am awaiting my long lost lover... Next stop... Geth Dreadnought. So I will have to say agree with regards to the combat. But things like Mako vs Nomad, that was done in 2007 not exactly a fair comparison. I can understand different people have different taste, but for me ME Original series has the most important things done and executed properly minus the last 10 mins.
It's not ME3 - but it never was going to be no matter how bad I wanted that.
It's different - and people may or may not like it for that.
Replaying the original series is like grabbing ahold of Javik's memory shard.
- 9 years ago
nah not javiks shard, am not gonna kill myself lol... all I can say right now, meeting Tali after so long... Totally Worth It 🙂
- Anonymous9 years ago
I was restarting ME2 with female Shepard. I stopped when I remembered I had to start scanning planets again. T_T Female voice sounds ... not strong. I need to get used to it. If much, her voices sounds indifferent.
Back on topic, battle is the only thing, too, that I usually miss between the old and the new. Except the 3-power layout and not giving order to our squad mates. Speaking of which, there was the strategic pause by pressing Shift. MEA would make MORE SENSE having that, because of SAM's enhancements upon your brains and physique. Pausing would translate as one of his enhancements, and how we have not any, not to mention that the current enemy radar sucks for a real time perspective. Surely, adds to the challenge of awareness of enemy positioning.
- 9 years ago
Well I don't think ME4 is better than the original trilogy. Sorry, but even if there are improvements in some areas, it has a few huge steps back in other areas and it doesn't have stuff previous games had. For example - Garrus. I just don't see any person in ME4 that can reach his status. Okay, Addison could. 😛
Anyhow, I've played through the game twice so I'll take a pause from it (Expeditions 2 will be released in a few days). When I finished the game for the first time, I shared my opinion on RPGwatch, and second playthrough didn't change it (faces got fixed but I never cared about that), so I'll quote myself as a feedback:
https://www.rpgwatch.com/forums/showpost.php?p=1061444010&postcount=2248
superb:
- combat
- crafting possibilities
- ending made easier or harder depending on your choices through the game
- e-mails protagonist receives, sidestories on terminals and logs
- visuals of galaxy and explorable areas
- not possible to fastrun the game in one afternoon (normal dif.)
- sound effects
- references to original trilogy (button pushing on Kadara, Cerberus in a few side missions, Liara's audio logs, etc)
thumb up:
- hidden stuff and puzzles (although easy, and I'm not talking about 20 sudoku)
- space pr0n exploration although rewards should have been better
- flirting
- Apex HQ works on emulators
- The Art Of ME:A does not disappoint
- was afraid jack of all trades system will stink, but no you can't be Skyrim master of everything
stuff improved compared to ME2, ME3 and DA3:
- no cutout story/setting critical content sold as DLC
- DLC (deluxe version) relevant only to MMO audience
- MMO rewards symbolic in campaign and don't guarantee the best outcome
- Mako returned and thank god no N4S carracing idiocy
- no reason to spam sonar constantly
- no instarespawning bears
- no Bioware Points scam!
not bad, but should have been much better:
- inconsistent writing, not as bad as generally suggested though, it's "good, bad and ugly"
- tons of quests and sidequests, not all are a quality over quantity though
- cryo pods system has level cap and some of pods' bonus are crappy
- sidekicks are hardly memorable
- sidekicks banter tainted with breaks on trashmob respawns or Sam's POI-s alert
- too many unfixed annoyances that proper QA would notice (example: tendency of corrupt autosaves)
thumb down:
- facial animations, while there is a logical reason, EA should have funded it with more $
- loadscreens, loadscreens everywhere instead of fasttravel between roamable planets:
----- Kadara loadscreens at big doors, inability to freeroam without landing on it's port
----- just like Kadara, Nexus port area used as a loadscreen to other Nexus areas
- unskippable cutscenes
- no F5 on PC, saving anywhere outside of combat disabled in main story missions
- grinding is toned down, but it still exists
- longterm romances again feel pathetic ("friends with benefits" option is okay)
- sidekicks AI in general, sometimes "frozen" hostiles/friendlies AI
- disproportional (mutated?) human bodies
- music, what music, where is music spectacle?
- default film grain on and subtitles off, no option to disable motion blur, console command needed to make a screenshot
unforgivable catastrophes:
- mining minerals with Mako
- roguelike randomly generated task objectives
- UI (weaponswitching circle stinks, menus are a mess, 3D map rotation not possible, etc)
- hair!
I said that once I started playing this game I just couldn't stop.
8/10Sorry if I sound too harsh there and if moderator feels some words should be changed on EA answers, please do edit them, I won't object.
- Anonymous9 years ago
The only thing I find superb, for a personal classification, is the amount of potential to explore.
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