Forum Discussion
There's no right or one way to spend points. I just noticed you tend to have full 6 on Fitness. Sometimes I have 6, sometimes 4, sometimes 3, rarely 5 or 0 (though some confident players go with 0 and probably rely on Cyclonics, defensive abilities, and properly timed use of Ops packs to stay alive).
For what is called the racial passive (#5) it depends. But virtually NEVER is 6a (reduced gun encumberance) chosen over 6b (gun dmg). Base Turians and Drell have awesome passives. I love the extra Turian stability, but note it is bugged, only works if you host, or if you are NOT the last person to join the lobby. A royal pain that one is.
Powers: sometimes I skip one of them (the Krogan Vanguard skipping Shockwave is the norm, the Human "Novaguard" build also forgoes Shockwave). Lots of people only spec Pull to 3. Some powers have weak or buggy rank 6, so maybe better to put those to 3 ranks in Fitness, etc.
That's the beauty of the game. There are many ways to build a character to suit your play style or whim. While none is "right", there certainly some that are demonstrably more powerful, or OTOH, far less optimal.
Take a look at Big Bad List of Builds and you'll see a diversity of builds.
BTW, do make use of Kalence to explore those builds and yours (the other link to "Narida" is older and not as up to date).
Or if you see some guy who played an awesome game with you has their N7HQ visible, and check out their build.
But more important than any of that is to know the games mechanics, and general strategies (combos, especially Biotic, with a very few exceptions are much more important than the ability dmg component. So buffing combo dmg is generally much more important than the racial passive (which only buffs non-combo dmg).
And situational awareness (Geth Scanner is almost cheating). And fast thinking, trained muscle memory...