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There is a mod that turns off the map/status affects in Skyrim. All you see is scenery. It makes the game so much more difficult and realistic if your playing a hunter type character. I'm talking about the map on the screen. Not the one you open up. Kind of the difference between a paper map and gps on your phone.
I like the ME3 style. there are 2 diff types of conversations. The ones with people having something to say then you go into the whole conversation options and you get new things, with new words to describe the new topics. not the same cr*p over and over again and conversations are still grey even if there are new topics. The second type is just short 1 way conversations, Eg Go to Garrus click on him, he says some random stuff... Click on him again, he says some more, click on him again and if he runs out of things to say, he will say "Not right now" or liara would say something like "ready for the next mission" At least you know there will not be a conversation until the next mission is completed. It adds lots of flavor to the game as well, some of these short conversations with EDI and Joker comes in and makes it a 3 way conversation are some of the best moments!
- Anonymous9 years ago
@VladVonCastein wrote:
I like the ME3 style. there are 2 diff types of conversations. The ones with people having something to say then you go into the whole conversation options and you get new things, with new words to describe the new topics. not the same cr*p over and over again and conversations are still grey even if there are new topics. The second type is just short 1 way conversations, Eg Go to Garrus click on him, he says some random stuff... Click on him again, he says some more, click on him again and if he runs out of things to say, he will say "Not right now" or liara would say something like "ready for the next mission" At least you know there will not be a conversation until the next mission is completed. It adds lots of flavor to the game as well, some of these short conversations with EDI and Joker comes in and makes it a 3 way conversation are some of the best moments!
I really disliked those on ship auto dialogues in ME3 between Shep and crew tbh.In combat and the nomad when you as the player are busy - its totally fine to be auto, better than a silent Ryder but on the ship when all is quite nope! I want a dialogue wheel and choices in how she responds there.
- 9 years ago
@Nykara360 wrote:
@VladVonCastein wrote:
I like the ME3 style. there are 2 diff types of conversations. The ones with people having something to say then you go into the whole conversation options and you get new things, with new words to describe the new topics. not the same cr*p over and over again and conversations are still grey even if there are new topics. The second type is just short 1 way conversations, Eg Go to Garrus click on him, he says some random stuff... Click on him again, he says some more, click on him again and if he runs out of things to say, he will say "Not right now" or liara would say something like "ready for the next mission" At least you know there will not be a conversation until the next mission is completed. It adds lots of flavor to the game as well, some of these short conversations with EDI and Joker comes in and makes it a 3 way conversation are some of the best moments!
I really disliked those on ship auto dialogues in ME3 between Shep and crew tbh.In combat and the nomad when you as the player are busy - its totally fine to be auto, better than a silent Ryder but on the ship when all is quite nope! I want a dialogue wheel and choices in how she responds there.
Well you obviously got what you wanted in MEA lol
- 9 years ago
There is also a strange situation where like say the Personal Logs that are initially encrypted but if you click them and it says still encrypted blah blah, then when it becomes available it still shows as you have "read" it so to speak.
This happens on other NPCs and stuff too occasionally. Like it doesn't "renew" the status of the prompt since it changed.
Would also be nice if they improved the flow of NPC dialog as well. Sometimes you have to visit a person 3-6 times to hear all they have to say about stuff depending on where you are/last time you were there.
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