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I wouldn't mind the exclamation marks above people's heads, but mainly if people had the option to turn them off. I wouldn't turn them off, but others should be able to do so if they'd like.
Wouldn't be bad if they had an audio que either. Like, "Ryder, it's been awhile," and you would know they've got something new to say.
Still don't think you should have to exit and start a conversation multiple times to get everything new out of a character. Maybe, a dialogue option to just ask for their thoughts.
- Anonymous9 years ago
@PretzleMe wrote:
Wouldn't be bad if they had an audio que either. Like, "Ryder, it's been awhile," and you would know they've got something new to say.
ME2, aside the yeoman reminding you someone had urging matters to discuss with you, when you were to have a Loyalty mission, some characters had a different animation. It could also help if they actually used more body language ...
- Anonymous9 years ago
"...some characters had a different animation..."
Hmm, either I don't remember this or I just never noticed but this could work as well. I'd still prefer something obvious, like a glow or exclamation mark that you could turn off but this would be better as an immersive option.
On that front, I'd still like an audio indicator. Like say Cora has another war story she's willing to tell. Cora: "Hey Ryder, I just thought of another story you might want to here."
"...And we never answer those e-mails either...."
That's cause we're too busy finding paths to find the respond button, lol.
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Not a bad idea. Again, I think it should be a setting we can toggle on or off and not with the UI. That is, don't link it to turning the UI on and off, make it a separate thing a person can turn on and off as they wish.
This is especially good because some people already have an icon on the map at times. Maybe they don't if they have nothing new to say or they do, but it is a different color based on if they have something new to say and what it is.
So maybe instead of green it is gold if it is mission related in some way but it is a different color if it is just something casual.
- Anonymous9 years ago
Me too. Hell, even if the character glows, outlined or any other indication is fine.
- 9 years ago
@PretzleMe wrote:
I wouldn't mind the exclamation marks above people's heads, but mainly if people had the option to turn them off. I wouldn't turn them off, but others should be able to do so if they'd like.
Wouldn't be bad if they had an audio que either. Like, "Ryder, it's been awhile," and you would know they've got something new to say.
Still don't think you should have to exit and start a conversation multiple times to get everything new out of a character. Maybe, a dialogue option to just ask for their thoughts.
Maybe instead of having exclamation points over their heads as you walk around, they could be on the map, similar to how we have the new mission available designators. In many cases you could just stick it on the edge of the existing people standing around designators.
- EgoMania9 years agoSeasoned Ace
Yeah this is kind of a thing that can be annoying at times. On the one hand it feels like we get bombarded with emails, but I would prefer the npc's to actually say something when you get in proximity, like "hey, do you have a second?" or something like that.
Alternatively, it would be ok for me to make it a visual thing like subtle but noticeable glow over the character that says there is something new. I would not want this for the standard preprogrammed discussions that are there from the start, but anything quest or romance related it would be good for.
I prefer not to have things like exclamation marks over people's heads for that sort of thing.
- Anonymous9 years ago
And we never answer those e-mails either.
- Anonymous9 years ago
Actually, I discovered for the first time on my NG+ run that even the conversations you've already had, that show greyed out, still have additional conversation threads. An example everyone probably already knows is Cora's war stories option. You can get a story or two out of her and she'll actually reply to come back and she'll have another. There are a couple like this that are obvious, but others that aren't (at least not to me). Lexi's crew evaluations change as the game progresses as another example. I've found these conversations on the Nexus, with the crew, and with various NPCs on the planets.
The first thing they need to do is "un-grey" these conversations to make it clear there are new ones. That's pretty much conversation 101. Even Fallout 4 got that right (MOST of the time). Witcher 3 bugged out sometimes, but also USUALLY got that right.
THEN, when that level is fixed, we can move on to OP's valid concern. I'm good with anything that gives some kind of visual cue. Most people think over the head or on the map. But you could also do a discreetly colored circle at the feet as well that just lays on the ground around their feet. Anything would be better than nothing (of course giving people the option to disable that don't want it).
- 9 years ago
@VitesseLumiere wrote:
Actually, I discovered for the first time on my NG+ run that even the conversations you've already had, that show greyed out, still have additional conversation threads. An example everyone probably already knows is Cora's war stories option. You can get a story or two out of her and she'll actually reply to come back and she'll have another. There are a couple like this that are obvious, but others that aren't (at least not to me). Lexi's crew evaluations change as the game progresses as another example. I've found these conversations on the Nexus, with the crew, and with various NPCs on the planets.
The first thing they need to do is "un-grey" these conversations to make it clear there are new ones. That's pretty much conversation 101. Even Fallout 4 got that right (MOST of the time). Witcher 3 bugged out sometimes, but also USUALLY got that right.
THEN, when that level is fixed, we can move on to OP's valid concern. I'm good with anything that gives some kind of visual cue. Most people think over the head or on the map. But you could also do a discreetly colored circle at the feet as well that just lays on the ground around their feet. Anything would be better than nothing (of course giving people the option to disable that don't want it).
Fixing the "greyed out" conversation options, when new conversation branches are available, is one of the things I would really like to be corrected. It would help eliminate going through many lines of dialog that you've already gone through. I lean more towards not having an indication over a characters head or a "glow" to indicate new conversation options (just a personal preference), or if there was, at least have the option to turn it off. I talk to all my crew when returning to the Tempest, sometimes they have something new, sometimes they don't, but I always check. What I would like to see more of, is some of the crew actually coming to see me and initiate a conversation, it would create more immersion. Also, as PandaTar stated in an earlier response about emails, I think it would be awesome if you could actually respond to emails, like in real life, furthering the immersion of being in a world, and less of being in a game.
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