Forum Discussion
tbh, I'm actually having a time of it with my Insanity run. started a new character after I finished my first play thru. Didn't start a NG+ run (posted a question asking about how NG+ works already but at the time I started the new toon, didn't understand how it worked) but rather I made a brand new toon and put it on Insanity difficulty. Got to Eos and the "ambush" at Site 1 and this is where my troubles begin.The best attempt for me was that I can get the mobs down to 2 left and then I die. (it's not even the fiend that's killing me, it's the kett) After about 2 hours of doing this ambush over and over and over, I gave up ...for now.
I'm guessing that Insanity plays out differently if you're running a NG+ due to the stuff that carries over??
- Anonymous9 years ago
@Qwii01 wrote:tbh, I'm actually having a time of it with my Insanity run. started a new character after I finished my first play thru. Didn't start a NG+ run (posted a question asking about how NG+ works already but at the time I started the new toon, didn't understand how it worked) but rather I made a brand new toon and put it on Insanity difficulty. Got to Eos and the "ambush" at Site 1 and this is where my troubles begin.The best attempt for me was that I can get the mobs down to 2 left and then I die. (it's not even the fiend that's killing me, it's the kett) After about 2 hours of doing this ambush over and over and over, I gave up ...for now.
I'm guessing that Insanity plays out differently if you're running a NG+ due to the stuff that carries over??
I think it is agreeable to add an insanity+ instead of tweaking the current one. There are always different skills of players.
I think of myself as an casual gamer and much too old with mediocre hand/eye coordination abilities and I found insanity in ME trilogy a bit too easy.
Basically once you carry over weapons or levels (like in ME, no idea how exactly it works in Andromeda single player) the next playthrough even on higher difficulties is usually easier.
- 9 years ago
Dhan shotgun with the right augments and class built around cloaking & charge makes insanity diff. easy.
- 9 years ago
Yup, I know of that there are some combinations that makes the game easy, but so far I have refused to use them. One combi shoots off huge damage whilst recharging shields everytime you shoot. There are some combi's that are overpowered and perhaps a mistake to have them in the game and honestly takes the fun away from the game(or perhaps creates a different type of fun when a player can run around the battlefield in "god-mode" feeling invincible stoking your ego as you go)... I sometimes see people use them then complain that insanity is too easy and wants developers to make it tougher. If it's too easy for you, challenge yourself and roleplay a pure adept with a pistol without augs.
- 9 years ago
@Phoenixflieger wrote:
@Qwii01 wrote:tbh, I'm actually having a time of it with my Insanity run. started a new character after I finished my first play thru. Didn't start a NG+ run (posted a question asking about how NG+ works already but at the time I started the new toon, didn't understand how it worked) but rather I made a brand new toon and put it on Insanity difficulty. Got to Eos and the "ambush" at Site 1 and this is where my troubles begin.The best attempt for me was that I can get the mobs down to 2 left and then I die. (it's not even the fiend that's killing me, it's the kett) After about 2 hours of doing this ambush over and over and over, I gave up ...for now.
I'm guessing that Insanity plays out differently if you're running a NG+ due to the stuff that carries over??
I think it is agreeable to add an insanity+ instead of tweaking the current one. There are always different skills of players.
I think of myself as an casual gamer and much too old with mediocre hand/eye coordination abilities and I found insanity in ME trilogy a bit too easy.
Basically once you carry over weapons or levels (like in ME, no idea how exactly it works in Andromeda single player) the next playthrough even on higher difficulties is usually easier.
Now that I know how to start a NG+, I'm gonna take this character thru an Insanity run ...i'll take the perks from the first play-thru. Prolly gonna restart my other character on Hard; i want to redo her look anyways and her name
- Anonymous9 years ago
- Eos and the "ambush" at Site 1 and this is where my troubles begin.
For this fight, the easiest way.. is don't leave the room. Put one guy on left and right of door. Sit at the back behind desks and wait for the kett to come to you. And just pick them off as they enter.. With the fiend. Get on roof above it, dodge it's attacks and kill it.
- 9 years ago
@rugster wrote:- Eos and the "ambush" at Site 1 and this is where my troubles begin.
For this fight, the easiest way.. is don't leave the room. Put one guy on left and right of door. Sit at the back behind desks and wait for the kett to come to you. And just pick them off as they enter.. With the fiend. Get on roof above it, dodge it's attacks and kill it.
True. potentially the first "overwhelming" encounter in the game. Not sure if it is designed that way. but for me in my first playthrough this was the mission that tought me the importance of being mindful of your surroundings. Like going to rooftops, finding multiple covers (enemies from every direction), using the jetpack in combat. That sort of thing.
- Anonymous9 years ago
hahaha yeh.. using that "hover and fire mode" what a joke.. they just shoot you out of the sky.. it's great for distance shots from cover like a rock or something with sniper or close by to ambush 1-2 leftover units.. but not in the heat of the moment. Havarl is a nightmare as well, they just shoot you through the foilage.. you can't see the Roekaar. they are lethal, have to run to cover, peep, spot, peep, shoot a little.. lol. It's intence. But the straight on fights are great. In Insanity level. But you need to be real careful with rushing into combat.. died so many times charging in and getting the floor blown out from under me as I realised there's a dozen more Kett surrounding me that I didn't even know were there.
Don't know if the game is lagging somehow but they sometimes just don't show up as blips unless you have direct line of sight.
- 9 years ago
@rugster wrote:- Eos and the "ambush" at Site 1 and this is where my troubles begin.
For this fight, the easiest way.. is don't leave the room. Put one guy on left and right of door. Sit at the back behind desks and wait for the kett to come to you. And just pick them off as they enter.. With the fiend. Get on roof above it, dodge it's attacks and kill it.
I figured out that this was the room to be in. Now all I gotta do is have the patience to wait for them all to come to me :P
- Anonymous9 years ago
yeh i find alot of the game is just picking the right spot to fight from.. it's only when you get stuff like ancient fiends wandering into the middle of a roekaar fight that it all goes to..
Unfortunately a few bugs in relation to distance fighting, ai doesn't really react well in many occasions, but expect that'll be fixed.. I actually got killed earlier by basic kett during a narrative only run. Lol.. easiest level in the game and the ganked me because I wasn't paying attention to my location.
Oh of course the infiltrator perk.. never thought of that. Yeh I'll set that up.
The wraiths you can spot either as a slight shimmer.. but I usually run around with my scanner out.. easy to spot then.
I really like about the game is that you can just knock the diff down a level if it's insane.. then pop it back up for the next encounter.. instead of having to completely restart a game.
Also a few places where they spawn "en masse" and just swarm you.. there I just stand on top of the nomad or a rock.. thank god for rocks..