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@PretzleMe wrote:
Then to me you don't deserve 100% viability if you don't do 100% of the viability work regardless as to why.
There's plenty of games (most actually) where I don't get every collectible, do every quest, or do every optional challenge. In many cases, I will hardly do any of the optional stuff because to me they usually suck something fierce... but I don't expect to get credit for 100% game completion in those cases.
I am just having a difficult time understanding your logic that you feel it makes sense that you get 100% credit for doing 85% of the work.
I don't think I've ever been scored at 100% on anything where I actually didn't answer all the questions.
I could see your point if you needed 100% to beat the game but you don't. From what someone else said, you don't really need any but establishing an outpost at every planet you can would definitely be enough.
So why is it important/fair/logical to you to be able to get 100%? I feel like this would be like my kids wanting credit for cleaning the entire house when (of the rooms they're allowed in) they only cleaned 3 out of 5 of them.
Big difference between playing a game thats for fun and enjoyment, then doing required chores.
A game shouldn't feel like a chore and the 'reward' for 100% viable on planets - to me, is a fairly significant one to my character.
The in game reward for doing the extra credit, is opening more cryo pods. But after doing 94% of the game which btw for me was over 120hrs of game play you bet your * my Ryder deserved that planet name for all she did for everyone. I even got all the remenant data cores, but ill be damned if I was gunna spend another 20+ hrs just looking for a couple of canisters and other unsignificant junk just to hit 99% (cant even get 100% game complete due to broken quest hand ins anyways, of which I also did.)
There is plenty enough work already in the game and hours of time sink to reach 100% viable on planets without having to force the more chore like quests on people.
Its a game, its supposed to be fun. If its fun for you to see 99% complete on your game save over 94% complete, thats on you. The amount of time and effort I sunk into my game play so far is more than enough to be rewarded with a planet name.
I think he meant to say that quests for Viability must be design for such thing. Viability will, inevitable, count towards the story, how you evolve. The additional thing, if any, should not be counted for Viability, but the whole % for completion. However, some missions, even not mandatory for story, should impact on those 100%. The choice is yours for doing them or not. But the likelyhood of having everything placed coincidently on your path, so you can get 100% viability, without having to make any choice is basically making the game linear again. There's a choice of trying or not trying to make the game 100% viable, but the story could continue even with 70 or 80%. The fact that it might feel like a chore or that the things left to complete 100% would be ludicrous, that's not a problem with %, but with the design of the quests themselves. Suppose that all quests regarding % viability were super cool, but you knew that you only had 60% mandatory to keep playing, it would all come to this: you do the rest if you wanted. What's happening now is that all quests, including thingst that have nothing to do with viability or that have not a Strong feel about completion, these things are pouring all around, designed to be done as viability. However, where some of these tasks may be boring for a few, others may find them ok. At least, for some people, they would have more than one way to achieve 100% viability. Anyway, I think Viability should take mainly big and important tasks and quests. The rest ... would be bonus.
- Anonymous9 years ago
Doing the 'extra' should be cosmetic rewards. Things that show up on the ship or in Ryders cabin. Things she can wear or use. Not something thats essentially story significant - like Ryder recieving the story reward of a planet named after her that'll carry into future games. Thats my point.
I don't know any game that'd force you to do 100% of collections etc for a story reward but for cosmetic stuff that impacts only that game? Sure.
- 9 years ago
Am fine with the way things are, until things are fixed and all task are given map markers, I cant imagine not getting 100% simply because I cant find the damn little mouse datapads, or the corpse of all colonist or the rokkar manifestos.
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