Forum Discussion
@Vellu78 wrote:
@VitesseLumiere wrote:
I think we may be confusing Viability with Game Completion. There are two different statistics. You can have 100% viability and only 80% game completion in your stats. In my opinion that is how it should be. Viability was only meant to relate to the Pathfinder's ability to make a planet livable.
That's true, but for me specifically the issue was hitting 100% on Voeld way way early. I had not even cleared the Kett base or defeated the Architect and it had been 100% for quite some time. Other worlds a little too fast too, but not as blatantly (propably did things in different order).
I would like a bit harsher counter, atleast forced to require the "major" things and hold at 95% or something. And not just get it to 100% automatically doing only the little fetch quests and stuff.
Voeld let me establish a colony on it without even asking/it being offered. It was the second planet I visited and it didn't even dawn on me that I probably should of until it was already there. I don't know if that decision was based off of viablilty or just a bug.
@jpcerutti1 wrote:
@Vellu78 wrote:
@VitesseLumiere wrote:
I think we may be confusing Viability with Game Completion. There are two different statistics. You can have 100% viability and only 80% game completion in your stats. In my opinion that is how it should be. Viability was only meant to relate to the Pathfinder's ability to make a planet livable.
That's true, but for me specifically the issue was hitting 100% on Voeld way way early. I had not even cleared the Kett base or defeated the Architect and it had been 100% for quite some time. Other worlds a little too fast too, but not as blatantly (propably did things in different order).
I would like a bit harsher counter, atleast forced to require the "major" things and hold at 95% or something. And not just get it to 100% automatically doing only the little fetch quests and stuff.
Voeld let me establish a colony on it without even asking/it being offered. It was the second planet I visited and it didn't even dawn on me that I probably should of until it was already there. I don't know if that decision was based off of viablilty or just a bug.
I don't think it's a bug but I think once the viability hits 40%, you get the outpost there but it's been a little while since I've done it so I can't be entirely sure.