8 years ago
Is it worth it, MEA?
I have played about 60hrs worth of MEA early last year around its release time. Then I stopped it for about a year until last night where I re-installed it. But I could only play another 1hr before...
Planned...maybe not, but still may be in the works. I don't know if they will go back to the Milky Way in either a prequel or some later time frame, or stay in Andromdea, but I doubt Mass Effect is dead. On hold, sure, but not dead. I hope I am not wrong on that, but Mass Effect is a fairly big franchise in the SciFi gaming world so I hope Bioware hasn't killed it with it's mismanagement. I personally feel they will wait a few years, see how Anthem goes, and then probably dig ME out after DA series and see about returning to it.....so maybe 5-7 years and we see another ME game.
And if you don't agree, well, only time will tell, and I will hold onto my hope until the end of time.....
I can't disagree with you, although I know I'll eventually probably play it again, if for no other reason, to see if I'm able to like it more. My objectivity might reassert itself after the initial disappointment has aged a bit.
I have played it all the way through at least once, with my second playthrough plagued by various frustrating bugs and annoyances, some related to just having the audacity to start a New Game +. I confess the bugs and aggravation took away what remained of my invested interest in completing it a second time, and I didn't stick around to see if patches or community mods might fix it.
To be honest BioWare's apparent lack of care in the production led to me not caring enough to see if they'd get around to fixing it. They abandoned the title long before I did.
I find the whole concept of the Andromeda Initiative and the Pathfinder rather uninspired. Ryder + AI = Superhero on demand.
Shepard was somebody you could feel engaged with as a person in an impossible fight. Ryder seems like a fresh young adult who hasn't really had time to develop much character and just sort of casually strolls through everything, including dying twice. I just can't really connect to the setting, story or main character.
Some of the companions are cool but a lot of the convo's are rather awkward.
So for general gameplay and beautiful surroundings this game is good but for story and immersion I find it uninspiring. I had the same issue where I recently started it up again but just didn't care to continue.
@EgoMania wrote:So for general gameplay and beautiful surroundings this game is good but for story and immersion I find it uninspiring. I had the same issue where I recently started it up again but just didn't care to continue.
That right there says it all. There's just not enough substance there to engage the player to care, about the companions and crew, about the missions, about the side tasks. I've played this game now 4 times through to completion and I can't identify even one encounter, one choice, one event, where the path I chose actually mattered one way or the other. The devs removed my ability to choose good or renegade it through, or play a blend of both, and have my choices MATTER. Thus there is no way to instill any sort of meaningful discourse with anyone or any thing. Ryder barely bats an eye upon learning his/her father is dead. Other NPC's speak almost disrespectfully about Ryder Sr and... nothing.
Had just a bit more caring went into the development of this game it would have been passable, more playable, and at least somewhat worthy to be included in the series. Assuming EA/Bioware were going for "passable" and "at least". But it certainly would have helped the player care more.
If there ever is a 5th game in the works, put more funding and effort into the writing and single player RPG side of the game. You've now got all you need on the shooter/multiplayer side, barring a few tweaks to iron out any remaining glitches of course, but this game's original intent, it's original main draw and strong suit, was it's incredible story-driven RPG side.
Do that and you'll have another winner.