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After 1.08 its even worse than it was before. Basically every other MP game sound is gone and I have seriously enough of this game.
Unlike ME3 which only lost sound in the game itself (you could play mp3 in the background for example no problem), MEA locking sound completely for entire system (I can't hear song or system beeps if MEA is activated that kind of thing).
Today I'm so livid you have no idea. Now 4 games, 3 without sound on the bounce. Out of total today ~80% lost sound at some stage, a lot instantly after joining. When sound is gone when you playing solo private game - now that is utterly * and totally inexcusable in any way.
I recorded a new video (see Original post first in this thread) which shows 6 examples of this annoying issue/bug/glitch. I had a number of recordings which i'd kept after losing sound, those were just 6 of them.
as you can clearly see, its all maps, all enemy types.. and even happens when I changed the 3 player slots to Private and tried to solo through a game.
First reported after patch 1.05 in early april
Patch 1.06, hotfix 1.07 and patch 1.08 have been.. and gone.. and this problem still remains. Patience is waning now though.
- 9 years ago
I was chatting to my PS4 mate and his crew. There are half a dozen of them, all have good, solid, internet connections. Prior to the last patch they had the usual PS4 error message and sound issues on occasion. Not normally when playing together but on random, or public games mainly. Since the patch they have all been using the ping meter and havent had any problems at all. Its a PC issue, and its probably down to drivers or sound config, or some kind of software conflict.
- Anonymous9 years ago
and considering i've clean booted my machine a number of times, the machine is relatively new (november approx last year) is fully up-to-date and in very very capable hands of a desktop/application support engineer. I have been down the driver route, and have tested with previous drivers for both gpu and sound card as well as all the things mentioned in the first post on this thread. There is many things i've not summarised too. Nothing stops this issue and i dare say many would have given up trying by now and either shelved the game or just stop posting about it.
I am determined not to stop highlighting this issue and keeping it in focus until we start to see some developer support for the issue because i really think at this juncture neither you, or I or anyone else visiting this forum as a customer of EA stand a chance of curing this issue.
As someone else posted, if they would build in a sound-reset feature even as a temporary workaround, this would be something. After all, as soon as you close ME:A you hear a pop on the speakers again (same as when the sound disappears) so its my guess its a hung process within the engine that is stopped. AS others have also pointed out, even when ME:A has stopped sound, you CAN still launch other audio apps and they still play sound, so the sound card isn't refusing to receive data to output as sound.
I've got a number of shelves full of older games that I no longer play, and then there is the newer games nearby.. and ME:A is the only game this fault occurs on, in fact, it is the only game i've actually had any audio related issue with. So i'm not focused on my machine, when the fly in the ointment here seems to be ME:A
- 9 years ago
No, its like an internal service in the engine that stops. The Frostbite devs might be able to do something like a timeout and reset.
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