Mass Effect 1 bad colors or lighting.
- 8 years ago
It's cool, I figured it out. The problem is with GPS Counter I brought up the menu and unchecked "enable post processing" and that did the trick. Here is the thing though, you lose something in doing that. Although the general texture mods remain in place (universal armor light-flickering, highlights and details in facial animations, etc.) you LOSE dynamic shadowing and precision color depth (custom colors/lighting adjusted by player) on characters goes away. They seem washed out without it. Good news disabling PP fixes the wall issue.
If I had to guess I'd say the one who implemented GPS Counter used a method that would allow him to extract the colors and layers off the walls and some how canvas it onto characters via player settings? Of course I'm just spit-balling here since I don't really know. Guys thank you for your help, especially you Holger. You guys should try this too, launch ME1 with all mods installed and click F12 key then find a tab that enables post-processing mode. See if it messes with your in-game walls and floors too. Something tells me that it will. The way I'm playing the game NOW I am using it with PP unchecked and OCCASSIONALLY checking it for the nice color boost on characters. It's a happy medium. My advice if your gonna use this look-away from walls and floors.