Mass Effect 3 No Longer Stable
I am returning to ME3 after a break. It used to play really well, but now is extremely unstable.
After a minute or so (windowed mode) or about five minutes (full screen) my PC BSODs (0116 I think). The watchdog timer catches it and reboots. I have to restart the OS to recover the file systems.
I am running ME3 1.05 (I think) on a fully patched Win7 Ultimate with the latest Graphic Drivers for an NVIDIA GTX570.
I have reinstalled the drivers 'from scratch'. and ME3 by downloading from Origin (game + all dlc I have purchased).
The machine is a little old, but it used to run this game fine with no issues.
I'll try to supply some helpful information.
Game: ME3
File version: 1.5.5427.124
Product Version: 05427.124
Processor: Intel i7-3770 3.4GHz (quad core)
Ram: 16Gb
DirectX: 9.18.13.5286 of 12-May-2015 07:27:22 (DxDiag reports this)
Video Card: nVidia GeForce GTX570
Driver: 352.86
Direct3D API version: 11
Graphics Memory: 4095MB
Sound Card: Echo 3G
Sound Driver: 8.5.0.0 08-Jan-2010
Blu ray capable optical drive: TSSTcorp DVDWBD SH-B123L ATA Device
HDD: Crucial CT960M500SSD1, primary partition formatted NTFS with 290Gb used, 220Gb free
With thanks,
Chris
- Anonymous10 years ago
I have done some more thinking and digging and feel I now have a solution.
I recalled your comment about over clocking and I dug out the old invoice. I found the part was labelled 'super clocked'. I had never given much thought to this as it is otherwise a stock part from mainstream vendor (EVGA). Further digging showed that my part is clocked a bit faster than the same hardware that was sold without the 'super clocked' label.
I downloaded EVGA's Precision X16 application and used it to slow my card down slightly. (You get a 'Wrong Way' achievement. 😕mileyvery-happy🙂
For the record I have:
- installed EVGA Precision X16
- reduced 69MHz of GPU Clock Offset
- reduced 99MHz of Mem Clock Offset
This has rendered ME3 stable enough to play. Its not perfect, but decent length sessions are possible.
With thanks,
Chris