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Another suggestion from me would be to allow the player control over our teammates' powers. While the profiles allow for some versatility, I hugely enjoyed being able to set up a biotic combo for instance by using singularity/lift and then detonating said combo by a power such as flare/charge. I feel like the ability to use teammates to do this would make combat feel more "tactical" as well, having to focus more on them in combat instead of sometimes randomly seeing them use a power on an enemy that I didn't want to see that power used on.
Also, a rather easy solution to SAM speaking about temperature, mining etc. would be to simply add a button in the settings menu allowing us to turn "SAM planetary warnings" [ON/OFF]. I like SAM, but would prefer not to hear any warnings concerning these planetary issues at all, I can look at the top-left of my screen and as such, know when I can/should mine an area, I don't need SAM reminding me of that.
Finally, in multiplayer, I'd personally like to see the playable characters be sorted under their respective combat categories, so something like a bar with all my adepts, one with my engineers, one with my vanguards etc. 🤓
- 9 years ago
On/OFF switch for SAM on planetary warnings would be a good solution.
ANd yes it would be great to have control over your teammates again.
And also upgrade teammates weapons and mods and so on. Like in the other Mass Effect games.
This is after all MASS EFFECT, and that you don't have any effect on your teammates in battle, then you loose the EFFECT of their powercombos.
I actually think this should be called Mass Effect - Vista version. :P
- 9 years ago
i really dont mind the team mates having control over their own powers since it works fine for me. what i do wish would happen is more upgrades for team mates since i am now level 80 and have about 50 to 100 points i cant spend on all characters except me since everything on my team mates is already upgraded to max
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