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Evinshir's avatar
13 years ago

Mass Effect on PS3 -Reporting various glitches for debugging

Hey there,

This is more to report a list of technical issues I have identified while playing Mass Effect on PS3. I'm playing the on disc version from the Mass Effect Trilogy set. I have played the game previously on 360.

- Dialogue Issues. As reported elsewhere, the first line of dialogue in a scene is often late to arrive. The characters lips move before the dialogue begins and often they stop moving while still talking. This seems to only occur for the first line or segment of dialogue, then conversation syncs up.

- Disappearing people. Often (especially during the first few scenes) characters blink out of existence for a couple of seconds before delivering dialogue. This can be disconcerting. In one scene on Virmire a character blinked around the wrong way before blinking back into the correct direction while talking.

- Conversation glitches. In general close up scenes tend to be glitchy. During the Noveria scene where Shepard talks with the Rachni Queen, Shepard got locked off camera and the camera on the queen seems to have been too close to the asset that it went through her to just a white screen. During the Virmire sequence, when talking to the Asari science assistant at Saren's lab, she and Shepard both looked to a point off screen rather than at each other. When she flees the room the camera cut to a point beyond where the characters were looking.

- Cinematic glitches. The arrival to the citadel sequence randomly activates subtitles when showing cinematics even when subtitles are turned off.

- Missing Scene on Feros. When completing the Feros mission and boarding the Normandy, the game cuts the entire debriefing scene where Liara first blends minds with Shepard. What happens is that Shepard enters the Normandy, there is a load screen and then Shepard is standing alone in the comms/debriefing room.

- Glitchy companions. Often companions seem to randomly stop following Shepard and stand around doing nothing even when there is no scenery in the way. Other times they will be locked into combat mode and continue to fire into empty air. When entering corridors they can somehow become "caught" on Shepard, leading to a conga line effect when moving around that can only be broken by switching to combat mode - however this seems to sometimes cause them to lock into place and not move around to target enemies.

Overall these problems are not so regular as to make the game unplayable. It is still a pretty good port. But these issues do crop up with regularity. The biggest problem is the missing Feros debriefing. The second most frustrating is the issue with dialogue cinematics not lining the characters up with the camera correctly.

Hopefully these can be debugged and fixed with a future patch.

3 Replies

  • Anonymous's avatar
    Anonymous
    13 years ago

    @Evinshir wrote:

    - Glitchy companions. Often companions seem to randomly stop following Shepard and stand around doing nothing even when there is no scenery in the way. Other times they will be locked into combat mode and continue to fire into empty air. When entering corridors they can somehow become "caught" on Shepard, leading to a conga line effect when moving around that can only be broken by switching to combat mode - however this seems to sometimes cause them to lock into place and not move around to target enemies.

    This drives me nuts.  When I was in Noveria and was powering up the reactor before getting on the tram, Tali just sat in the first room while I was out on the catwalks killing Geth.

    When I was in the unidentified space station finishing off the rachni on the Cerberus vessel, Tali and Ashley both just started shooting at the floor.  Completely useless in the ensuing firefight.  I just sent them to a corner out of the way and I finished off the remaining Rachni, then went and listened to the logs, at which point they reappeared and were good from then on.  Up until that point, though, I was unable to save my progress because of the belief that there was still a combat situation ongoing.

    Finally, the congo line is **bleep** annoying.  It's like someone attached 6" hook to the back of my belt and, usually Tali, gets stuck directly behind me mirroring my every move.  Telling the characters to go elsewhere and then getting them to follow again, solves the problem.

  • Anonymous's avatar
    Anonymous
    12 years ago
    I have all the same issues, plus one with the decryption mini game, which runs way too fast on the digital download edition of Mass Effect, making this part of the game unplayable.

    Also, I noticed when Sheppard issues commands, there's no dialogue except for the rally command.

    And, on EA's website, the official manual for the PS3 game is in fact the Xbox 360 manual (referring to buttons A, B, X, Y)

    However, we're wasting our time... EA rarely patch their broken games, as they're too busy working on the next one. One year on from your post, and I think we can forget any possibility that they have any intention of fixing this one. They have our money, after all.
  • Anonymous's avatar
    Anonymous
    12 years ago

    I got the issue where squadmates seem to stick (for lack of a better word) to Shepard and follow way more closely than they normally would. Using squad commands to tell them to move to another position fixes this though. A patch would help but I'm not sure how likely this is at this point. I found it to still be a pretty good port though.

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