5 years ago
ME1 Citadel FPS Drops
Hi, I started ME1 earlier and was having a blast...until I got to the Citadel. Now I'm just frustrated. Essentially, the game has been running pretty much perfectly at 144 FPS. However, if I walk o...
Okay, I powered through the Citadel and just got to Edolus and...oh dear. It's dreadful.
Driving around in the Mako is causing a constant stream of stutters caused by the FPS bouncing up and down like a yo-yo, exacerbated by rotating the camera in certain directions.
Sat on a hilltop to the southeast of the map looking west I'm getting a sustained 53 FPS! For a game that's nearly 14 years old at it's core, running on my particular hardware, that's relatively unimpressive to say the least.
😠
I'm at the exact same spot on Edolus right now, just came here to report that the game is nearly unplayable this way. LE was announced with improved performance, this is the exact opposite. There is nothing wrong at the users end imo, this clearly seems to be an issue within the game. CPU and GPU are barely used in this situation, far away from being stressed.
Though looking nice, there is nothing to look at that would even remotely justify the poor performance. RDR2 and W3 are far better looking games that perform satisfactory on my system, W3 nearly at ultra and RDR2 a mixture between medium and high settings.
Tthis shouldn't have been released in this condition, and imo there is no way that QA wasn't aware of this.