5 years ago
ME1 Citadel FPS Drops
Hi, I started ME1 earlier and was having a blast...until I got to the Citadel. Now I'm just frustrated. Essentially, the game has been running pretty much perfectly at 144 FPS. However, if I walk o...
Well, the original game was designed so long ago that running on newer systems never had any lag. Since the update, this is no longer the case. Better graphics means more lag. It now has the same problems with lag as any other current game.
You'll just have to adjust the settings in the game to give better performance.
For me, turning off the advanced lighting, film grain, motion blur and that crap helped immensely. Also turning off vsync and locking it to 60fps helps a TON.
The game (at least ME1 LE) doesn't lag because of better graphics compared to the originals. It's runs fine @ 120 + and then suddenly drops while nothing has changed on screen. Even more if the character or the mako are slightly moved or the camera is turned. Overall poor performance would be an explanation. But it's not overall poor performance.
It's also happening to high end systems that can run CP2077 on ultra with Raytracing enabled at 4k resolution, and remaster or not, nothing visible on screen justifies a bad performance in ME1 LE.
Btw, there is no advanced lighting option in my copy of the game. Motion Blur and Film Grain are already disabled because I don't like these effects. V-Sync is broken in this game, so I had to force it via driver in order to cap the frames at 60. This doesn't really help, it is only an unacceptable workaround to mask the underlying problem until this issues are finally fixed.