5 years ago
ME1 Citadel FPS Drops
Hi, I started ME1 earlier and was having a blast...until I got to the Citadel. Now I'm just frustrated. Essentially, the game has been running pretty much perfectly at 144 FPS. However, if I walk o...
@Psychotps
Let me explain.
In League of Legends I get 144 fps constant, no matter what happens, lowest I've seen it drop was to 139 fps. In Call of Duty Modern Warfare 2019 and Cod Black Ops Cold War I get 110-140 fps. All the games mentioned are far more taxing on the PC than MELE.
The issue isn't in itself that the fps vary, that is to say, fluctuate due to many reasons; this is normal. What is not normal is for the entire game to freeze when it does happen. For example, when I play CoD, my fps is stays between 110-140 fps and the fluctuations are very extreme and volatile, however, if I don't have my fps counter enabled, I wouldn't be able to tell when I'm at 110 or at 140 fps by just playing the game.This is normal and this is how games work and it does not affect the quality of the gameplay.
Now, in MELE, ME1, when the fps naturally fluctuates, the game freezes, stutters, it "hiccups" and the frames get very "rugged". It isn't like in other games where fps changes do not affect gameplay at all. Without having a fps counter, in ME1, I literally see with my own eyes the game freezing for like 1 sec, frames stuttering, etc. It's very distracting and it worsens the quality of the game a lot. This happens constantly, no matter the situation. The fps drops in ME1 MELE incur in fps lag and stutters. Fps drops: OK; fps lag and stutters that affect gameplay: NOT OK.
Furthermore, you say: "moving the scene on screen is taxing to the GPU and will drop fps". This is correct in a general context, but no in the context of ME1. I have, alongside with the fps counter, my GPU and CPU temps and % usages. My GPU % usage never goes above 50% while playing ME1, while in other games, is always above 90%.
ME1 MELE is an old game; this graphical remaster doesn't make it a new game. A new game, which demands a very powerful PC, is something like Metro Exodus Enhanced Edition, not MELE.
Lastly, a few dozen players report this fps lag and fps stutters when the fps drops, across platforms too; PC and consoles.This isn't something inherent to how games work normally. This is specific to ME1 MELE optimization.
Having massive stuttering problems in the Citadel in ME1. I have tried so many things including using different framepacing/limiting programs like SpecialK and Riviatuner Statistics Server and it's always bad in specific spots.
Check out this CapFrameX graph. This is moving the camera around a lot near the embassies. Absolutely awful framepacing.
Edit: I think I found the absolute worst spot in the Presidium.
Look at this graph, completely wild.
@PilotGW @Schachmatt123 and all others with NVIDIA hardware.
Did the new NVIDIA driver made any difference for you?
I use an nvidia GPU and just updated to the newest driver and it made no difference at all. Something is def jacked with the frame pacing, from the citadel to random worlds and who knows where else. Guess its back to modded Me1 2007 until this get sorted.