4 years ago
ME1 Citadel FPS Drops
Hi, I started ME1 earlier and was having a blast...until I got to the Citadel. Now I'm just frustrated. Essentially, the game has been running pretty much perfectly at 144 FPS. However, if I walk o...
@NaaMei Yes, without the overlay. With the overlay on, in that same spot and direction on the Presidium I get 25 FPS, so worse than ME:LE, where it drops to just 70. Turning around causes a rise but it's still overall lower than with the overlay off. If I turn it off, I get no drops at all in the old ME1.
Please test this inside the MELE:
Thank you for that suggestion! Unfortunately it didn't change the performance in ME:LE...back to the drawing board. ☹️
To bad, but then it is most likely not the overlay. ☹️
I'm hearing that there are spots in ME 2 & 3 that are CPU bound which were not in the original PC ports. The hell?
Can confirm that this happens quite frequently! In ME2, approaching the Galaxy Map causes stuttering when turning the camera (Kasumi's mission drops to sub-60fps in the non-combat zones), and the ME3 Presidium Embassies + Commons + Docking Area all suffer from FPS drops no matter what settings you tweak. I'm on a 3070 + i7 10700k (with Origin overlay disabled) and GPU utilization remained around 30-40%, while memory usage never exceeded 40% - clearly not pushing my system as much as it can. Seems like the issue mostly happens in non-combat zones.
Sorry if I sound like I'm rambling... I've been trying to fix the fps issues across all three games these past few days while desperately hoping that the folks at Bioware take notice.
EDIT: Can confirm the FPS issues happen in heavily populated non-combat areas. Garneau's lab in ME3 does not have any issues, while every other place on the Citadel (Huerta, Purgatory, Presidium Commons / Embassies, Docking Area) all drop severely. I'm testing on a 1440p monitor locked to 120hz
I played a bit of the origin 2007 ME1. Pretty much the same places on the Citadel where fps drops in the legendary edition also happens in the original (e.g. outside the embassies looking west etc). EXCEPT in the original, this is a slight dip for like a couple seconds and goes straight back to normal (60fps in my case). Its almost behaving as expected in a normal game, like its loading some textures, hence the quick couple of fps dip, then it stabilizes straight away. Whereas in the Legendary it hard dips in those same places and never stabilizes unless you look in a different angle or move to a different location.
Just a wild guess, maybe the old engine is bottlenecking the 4k textures streaming.
This is just my observations, take that as you will.