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Sindorius1's avatar
4 years ago

ME1+ME2 Bugs So Far

Having a blast going through the games again, however it is a bit disappointing that it feels like the games has many more issues than the originals (albeit mostly polish stuff), namely that there is a lot of stuttering due to what seems like texture load-in optimization issues, which also means I've seen some texture pop-in in ME2 which can be a little jarring. As much as I'm down for an all-in-one remastered version of the games, I feel like unless you're obsessed with minor graphics and UI improvements to ME1, you're still better off just playing the original games until (or if) the current state of the game is as good as the original games.  I went back and played the original games and yeah, these are big graphical improvements, especially for things like ultrawide (21:9) and UI scaling. But it hurts to see the 1 step forward and 2 steps back. But below I've detailed the bugs I've found so far, maybe they can help improve the game if Bioware looks at this:

General Issues:

-Is companion AI dumber or is that just me? It appears pathfinding is broken in all 3 games, companions often get stuck or take weird long routes to locations and aren't with you in combat, breaking immersion

-Animations during in-game cinematic scenes are jankier and 'flow' more poorly from one animation to the next. Sometimes characters arent even looking at shepard. It's bad.

-The 'holding two fingers up to ear to listen to earpiece' animation is broken in all instances I've seen. The hand isn't anywhere near the head lol

ME1:

-Kept getting the spectre gear bug where I couldn't see/buy spectre gear from c-sec quartermaster or ship quartermaster. Even after doing 'seperate save that goes to quartermaster after becoming spectre' fix I would still get the bug after reloading my game. This is a huge bummer given that spectre gear is one of the most rewarding upgrades in ME1 and without pinnacle station gear upgrades feel a bit harder.

-I use an xbox one controller and have clicked on planets and as the UI appears the UI becomes unresponsive. I can't click anything even when switching back to mouse and keyboard. However I can exit the galaxy map with X and still to go back to the normandy.

-Minor subtitle typos like double 'a's (probably spotted maybe 6)

ME2:

-When continuing after the suicide mission, you used to be able to break up with your main romance and romance someone else and trigger the sex scenes, however trying to trigger these scenes results in a fade to black and then nothing happening, being stuck and needing to reload basically. This is pretty bad.

-When conversing with Shadow Broker in ME2 DLC, entire scene is shaking (this is super disorienting)

-When inviting Liara to your room after Shadow Broker DLC, there is both the shadow broker room music playing as well as the cinematic music playing. Totally ruins the mood.

-I've had 1 random crash in ME2, was farting around my ship if I recall.

-Miranda's right eye seems to...droop sometimes in a weird way?

-enemies can sometimes shoot through solid objects

-Minor subtitle typos

ME2+ME3:

-When enemies get blasted to the ground by abilities sometimes they get stuck on the ground and can't get up (or stuck UNDER the ground)

ME3:

-When you tell Liara you have feelings for her still for the first time in the game, she isn't even looking at Shepard lol

I'll attach my dxdiag.

5 Replies

  • Sindorius1's avatar
    Sindorius1
    4 years ago

    Ouch that's awful. Sometimes those issues can be resolved by setting the sample rate of your sound device to 44100hz, 16-bit or trying to do 2/2.1 speakers instead of 5.1/7.1 if you have a surround sound setup. I feel for ya!

  • I’m experiencing a glitch that I had on the PS3. When doing Samara’s recruitment mission in ME2 and after talking to Pitne For, the elevator button doesn’t show up to start the mission to the Eclipse Base. The old fix was to completely restart the mission but that didn’t work this time. 


  • @Sindorius1 wrote:

    -Is companion AI dumber or is that just me? They seem to have the hardest time following me around even the simplest corners, or getting into strategic positions for fights. Constantly need to pop-in behind me. Were the original games like this?


    It feels like they messed up pathfinding in the first game. Enemies also feel a little stupider, and I think it's because they're having problems pathing to the player.

  • Yup I think that's exactly it, and sadly it persists in all 3 games from what I've experienced. Companions just don't know what to do half the time, it's pretty immersion breaking :/

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