4 years ago
ME2 Gameplay Black Levels
So, I know there has been some talk about crushed blacks for cutscenes, but this is happening in gameplay also. Or is this truly how ME2 is intended to look? I get it's supposed to be dark, but to the degree where all details are completely crushed seems like an oversight somewhere.
There has been reports of the SFXUberPostProcessBlendPixelShader.ucf file, with the line "half3 x = max(0,InColour-0.004);" defining the black level. Standard ME2 modifications removed the -0.004 to partially correct the problem. We can't do that here because of some security/integrity implementation on the UCF files. See the below example of what it looks like in game...this can't be right?