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How high are your paragon and renegade bars?? Some of these actions need fairly high bars, and if you have visited every main core world, you raise the amount needed for every core world visited. The system works by my understanding as a % of how much you have versus how much you have unlocked and MAY have. So if you have unlocked multiple worlds but haven't done the quests there, you may have say 25% of the total possible you can have of Paragon/Renegade and the interrupt needs say 50% of what you CAN have. If you are on PC, then you can use a save editor to add Paragon/Renegade points and see if it makes a difference.
@mcsupersport wrote:
How high are your paragon and renegade bars?? Some of these actions need fairly high bars
Interrupts have no requirements.
"Unlike Charm and Intimidate, Shepard is not required to have any minimum amount of Paragon or Renegade points in order for an interrupt to be presented. All characters will encounter the interrupt at the appropriate time, assuming they made the correct dialogue choices to reach that interrupt as described below (if any)."
- mcsupersport5 years agoHero+@Fred_vdp Guess I was wrong.....
- 5 years ago
Interrupts can still have other requirements, and it's possible they added paragon/renegade (and other) checks to the remaster.
They did say they were adjusting stuff around the system and removing some of the sketchy content (like randomly punching a woman for comedic effect).
I'm pretty sure I've read complaints that you couldn't punch the reporter anymore if you weren't renegade, so I suspect this is a case of intentional adjustments (or missed conditions in the case of the Grunt interrupt) than a bug, unless other people are seeing different behavior.
- holger14055 years agoHero+
I still could have punched the reporter and I was a clear Paragon.
Imho it also would make no sense to change the requirements of the interrupts.
They don’t have any requirements in the old games so why now?
They are addition to the dialogue system, not actions to persuade someone.
I think this was just a glitch.
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