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KangQeng's avatar
KangQeng
New Traveler
9 years ago

ME:Andromeda...What is up with this?

Issues with Mass Effect: Andromeda

Yes, yet another disappointed customer.  Story-wise I find ME:Andromeda entertaining...when I can play it.  Auto saves corrupt a lot of the save files causing long ridiculous load times and screen freezing during cinematic transitions.  I've ended up having to delete the 4-5 auto save files cluttering up my save/load game menu because for some reason having them there causes the game freezing during cinematic scenes but by deleting them the game freezing goes away.  Don't know how that works but they corrupt your game experience this way, thus making me constantly delete them from my load menu.  I've had to resort to using manual saves every time I'm about to launch a mission from the galaxy map because for some reason manual saves tend to not be corrupt 99% of the time compared to auto saves 100% guaranteed corruption.  And then there's the ridiculous BSOD, aka Blue Screen Of Death, after updating to patch 1.05 which is supposed to fix quite a few bugs not bring in another one.  Ever since this update I've had 5 BSOD and that was only 4 days ago since patch 1.05 was introduced.  Sure you fixed facial animations so not everyone has Botox anymore but the two issues I have above are really killing the drive to play the game. 

     And then there's multiplayer.  In my opinion its less entertaining than ME3's version.  Race doesn't seem to be a factor in pros and cons of using different races.  A Krogan Vanguard, who was a beast of a character to get in ME3 with high health, shields and melee strength, is not very impressive in ME:Andromeda.  There was no point in using a Krogan Vanguard because he is basically a human vanguard with a different body.  There is no point to using different characters and races because everyone starts off at 400 health and 200 shields whether your human, salarian, krogan, asari, turian or angaran.  If I remember right from ME trilogy salarians had less than normal health but better shields, turians had better health, shields and better passive skill weapon damage, humans had normal shields and health, asari had less than normal health but normal shields/biotics, and krogans were tanks...KROGANS were TANKS, keyword = WERE as in past-tense.  In ME:Andromeda Krogans are not tanks, their little rust bucket cars easily destroyed by one Kett Chosen foot soldier because they share the same stats as a human, 400 health, 200 shields.  This brings me back to my point earlier, it doesn't make a difference in which race and class you decide to play as in multiplayer mode.  

     Whats also strange is your weapon damage varies from 44 damage per shot, charger pistol/smg, to over 1000+ damage per shot, widow sniper rifle.  This should mean a charger smg does 44 damage per round when hitting an enemy but the rate of shield decay and health loss when actually in combat means enemy health and shields are at LEAST well over 800 health and 500 shields.  Example, a fully upgraded and fully charged overload skill does 200+ damage to shields and another 50-100% bonus damage depending on perks chosen during skill upgrade.  When cast on an enemy who has shields, only half of their shields disappear.  This makes no sense.  Doing the math proves my point above that enemy health and shield stats are levels above yours.  These little facts annoy the hell out of me when deciding to play multiplayer mode because the character choices don't even have any tactical value.  Krogans aren't real krogans in ME:Andromeda; Turians aren't real Turians, who had the best weapon handling and damage output passively in ME3.  Now you have to rely on the skill 'turbo' to do the same amount of weapon damage as you used to be able to do in ME3.  Energy drain is a little purple ball no different from incinerate now and useless compared to energy drain in ME3.  Overload doesn't decimate enemy shields like it used to in ME3.  Concussion shot is now basically a grenade skill and more useless than in ME3.  Jesus, all these comparisons makes me personally think ME:Andromeda multiplayer mode is a dumb down version of ME3 multiplayer mode and I'm pretty sure the developers know it.  They're just trying to sell it to customers with the typical infomercial scam, i.e., "but wait there's more.  By purchasing ME:Andromeda you get a cool jump jet to use in-game" and people are buying into it without realizing the quality of the multiplayer platform has fallen. 

     In a nutshell, my critique of Mass Effect Andromeda is that the story mode is what interests me in playing the game.  Other than that, game mechanics could be better.  ME:Andromeda feels like it should have been kept in development 2-3 months longer to fix these annoying bugs and put more thought into multiplayer mode.  On a side note they should also not have gotten on the SJW bandwagon because at the end of the day trying to be politically correct with todays culture has no meaning; at the end of the day appeasing SJW fanatics has no difference to the gaming community because these SJW individuals aren't even a part of the gaming community.  Its also pointless because all the developers did was make all the female characters ugly while maintaining the realistic image of the male Ryder character.  I mean look at the comparisons below:

SOMEBODY COME LOOK AT THIS!

https://68.media.tumblr.com/747b5d8397547e41efb7980eb554838c/tumblr_ojd95z4IHS1ubh1kvo1_1280.png

Scott Ryder looks exactly like his male model counterpart whereas Sarah Ryder is an ugly version of her female model counterpart.  They blew up the size of her lips, elongated her chin and jaw line, and gave her a bigger nose job literally.  As an Art Major in college I can see these ugly, intentional face, eyes, nose, lips proportion adjustments.  Even non-art majors out there can clearly see the developers changed all the facial proportions of the eyes, nose and mouth of Sarah Ryder as compared to the normal facial proportions of the female model Jayde Rossi; all this to appease the SJW feminists out there who aren't even gamers and don't even support the game.  In a nutshell they don't even buy your products.  Even the gamer girls I know prefer their female leads to be sexy because they want them to be sexy, strong, female leads.  So please EA/Bioware stop appeasing SJW individuals who don't even buy your games.  Video games are about living in a fantasy world and most of the time we want our characters we create for our gaming experience to be good looking.  We buy your games, not the 30 year old woman holding up SJW signs to feel good about herself.  Heck I'm ugly but I'm not upset other people are better looking than me.  I don't need to hold up politically correct signs to make me feel good about myself and I don't see video game characters doing that either.  When was the last time you saw an NPC in GTA holding up a sign with SJW messages on it?  So please, again, developers don't buy into this BS because at the end of the day we gamers buy your product.  If appeasing the SJW means more to you than your consumer base, best of luck with sales on your next product.

18 Replies

  • Anonymous's avatar
    Anonymous
    9 years ago

    And against all odds, asari has the best face/mouth expression in the game.

    Anyway, let's see how this updated character editor will come. I would like if we could change our physique a bit too, bulky, fit, willow, ultra fat. That's another thing missing in the game. Everyone is equally fit in the game, plus all men have the same height, all women too. Too many variables! Someone might've gotten it wrong.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @PandaTar wrote:

    And against all odds, asari has the best face/mouth expression in the game.

    Anyway, let's see how this updated character editor will come. I would like if we could change our physique a bit too, bulky, fit, willow, ultra fat. That's another thing missing in the game. Everyone is equally fit in the game, plus all men have the same height, all women too. Too many variables! Someone might've gotten it wrong.


    That brings with it a whole other issue of making clothing fit the models properly with minimal clipping depending on how they have done them

  • Anonymous's avatar
    Anonymous
    9 years ago

    Yes. It's basically a luxury. Not that it did bothered me in the other games. Back then, I think everyone had the same height, actually, only disguised by their skins, crevices and bulky armors. When I saw that Sarah was much shorter than Scott, and then Vetra was that giant, I saw they actually got a bit of work done.

  • You lost me at Krogan are not tanky. My Kroguard has ovr 800 health and the only ability in the game that allows full regeneration of health. Can I stand out in the open and just take hits, no, but no one can. The tankiness is relative in that you can take more hits than anyone else. Perhaps you just don't like being in cover? You can sit in cover for 10s, fully recover all of your health and be back out their head-butting Hydra for great justice. 

  • holger1405's avatar
    holger1405
    Hero+
    9 years ago

    @KangQeng

    First, paragraphs would really make your reply easier to read.


    @KangQeng wrote:

    @holger1405

     I'm not downgrading normal people I'm downgrading the developers choices. 

    Well, imho you did exactly that by implying that the completely fine looking Sara Ryder we have in the game (not supermodel fine but completely fine in normal standards.) is somehow ugly.


    KangQeng wrote: When seeing face models and comparing them to actual content in these games I have to make a critique as a fellow artist and gamer who feels let down by production quality.  This brings me back to Jayde Rossi.  Why present her as the face/appearance model but not have any similarities between her and the actual game character?  Do not present good looking people as character models but end up with something else in the game.  It makes no sense as an artist.  It would make you wonder who was the appearance model for Van Gogh's Scream painting if he had used a model.

    Criticising an artistic choice is one thing, allege that Bioware made Sara Ryder look the way she looks now because they tried to "appeasing SJW individuals" is something completely different.

    You did the later and you did that without any kind of real facts to back up that claim. 

    You also could see how Sara Ryder would look in game long before the game was released, and as said before, you can create your own character if you want to. The character creator is not the best ever made, (and as you rightly said Bioware already stated that they will improve it.) but it's still easily possible to achieve good results with it. (There are plenty of guides on the net if someone needs help with that.)     

  • KangQeng's avatar
    KangQeng
    New Traveler
    9 years ago

    @holger1405

         Like I said its a matter of my opinion that I will not change.  I've already presented my facts with lists of names you can look up to see the facts.  Pretty sure in my last post to you I said you made good points and I also noted I did double takes on them since some of them did seem fishy after going through them.  It did not sway my opinion to changing it to yours because I had other facts that didn't sway my opinion.  Again look at the list of characters and models they are portrayed to resemble, it says a lot when you come to Mass Effect Andromeda.  When one sibling looks like their real life model and one doesn't. 

         And your nitpicking out of my three paragraphs, (yes I did indent to indicate paragraphs, this isn't an MLA style term paper so I'm not hitting return twice before indentation).  There is no difference between criticism and opinion.  I've had these conversations with my professors all the time when they criticize my work.  I tell them thanks for their incites and thanks again for their opinion when they think I should have done this instead of that on a project.  Criticism and opinions share the same goal, giving voice your thoughts on subjects.  I made my criticism on a game and feel they made ugly choices to be politically correct with the SJW movement (if true its something the developers are never going to come out and say it because they would lose their consumer base).  Again that is my opinion, not an allegation, one you can agree with or as you are now, disagreeing with and that is fine with me.  I'm not try to convert you, just stating the facts of whats been done with past characters from the previous trilogy and whats been done now to characters in this new installment to the ME world.  Again take a look at the list of characters I posted up earlier and their confirmed, factual, real life model counterparts (again I can not stress enough that these list of names are proven facts released by the developers of ME Trilogy).  You can disagree with my opinion and I can agree to disagree with you and we can move on.  Below is a link to tallying every character together in one list so you don't have to do separate searches for each individual ME character:

    https://www.buzzfeed.com/themetalcat/the-real-life-actors-behind-mass-effect-characters-12spw?utm_term=.yl16OlAgR#.ocjvWj9L5

    You even failed to mention that my subjective view on this particular series has been ingrained due to the list of good looking people past characters were modeled after.  If this was a continual trend to be implemented into the current installment, don't represent a realistic CGI rendering of Steven Brewis as Scott Ryder but skimp out on Jayde Rossi with Sara Ryder.  It feeds into my views, and others, that mabye the SJW is affecting the concept artists in the development team cause hey it could happen.

         Now onto character creation, if you've spent long hours making characters in say Skyrim or I don't know the ME games, the mechanics are easy to handle.  I also admit its hard to make a good looking character so I always, in terms of the ME trilogy, went with the default look.  Skyrim is different because with add mods you can change many aspects of facial features and go crazy with it to beyond the point of insanity.  But, a big but, if my attempts to make a character better than the default ends up looking like a mess all the time and I have to end up looking at website manuals to help me make a better character, that is doing too much and you can obviously tell the developers are saying "quite experimenting with character creation and just use the default."  Again my opinion/criticism on this particular character creation screen. 

  • KangQeng's avatar
    KangQeng
    New Traveler
    9 years ago

    @Rtrnofdmax

    Don't know about you but on day one when I managed to unlock krogan vanguard I saw 400 health and 200 shields.  Was a WTF moment for me and never bothered to use him.  Unless they included increased health in the patches that followed never bothered to even click on him again cause first time was a let down.  Just stuck with my lvl 20 human engineer in silver matches.  And I really miss my geth engineer so back to ME3.

  • KangQeng's avatar
    KangQeng
    New Traveler
    9 years ago

    @Rtrnofdmax

    Hey you are right, Krogans do have higher Health now.  As a matter of fact everyone has an increase to health, shields are the same still but hey higher hp.  Guess they implemented the change in the last patch after all.  I never bothered to play multiplayer mode after noticing everyone had the same starting Health before the 1.05 patch.  But according to the patch notes they also increased weapon damage and increased enemy skills.  How much do you want to bet they also increased enemy hp and shields without telling us? 😃  We're kind of back at square one again.

    FYI:

    Human Male Engineer LVL 20   Before patch 1.05: 500 health, 250 shields

                                                      After patch 1.05:   700 health, 250 shields

    Krogan Vanguard LVL 1            Before patch 1.05: 400 health, 200 shields

                                                      After patch 1.05:    600 health, 200 shields

    To say a krogan vanguard at 800 health is already a tank is kind of, to me, is off the mark.  My human engineer maxed out has 700 hp, not far off from the 800.  Two enemy assault rifle shots off, actually, in multiplayer mode. 

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