@Pixeldance wrote:
The little mouse quest of annoying things that could spawn at any outlaw camp, but chances are, didn't spawn.
I plain hate those missions copypasted from DA:I (randomly appearing slaves, books, etc). Didn't anyone tell Bioware back then the design of these stinks? Honestly, I never replayed DA:I just because the unbearable respawns and level of grinding needed to complete these.
Anyway, in case anyone from Bioware will ever read this, please, pretty please, never ever make quests like these again, even if you're making a game for your worst enemy.
These quests are so horrible they ruin the overall game quality and feel like a meaningless filler artificially prolonging gaming time just because.
Here's the list of those in case someone is not sure which design I'm talking about.
Eos:
- Data Trail
- The Ghost of Promise
- Watchers
Voeld:
- Catch and Release
- Clearing the Air
- Gone Dark
- Subjugation
Eladeen:
- Cache Flow
- Infection
- Little Mouse
- Volatile
Someone mentioned Naming the Dead, but that one, including Roekar Manifestos and Local Cuisine have objectives at fixed spots where unnecessary grinding is not required, thus were not annoying to me at all. I do like exploring. Backtracking just because something might have appeared somewhere I visited already, but it's luck based, I'll never like.