@VladVonCastein wrote:
Yup it is cliche, but There isnt really one of those huge moments for me in the game and being a father myself I can relate to the whole parental sacrifice thing. Always liked a Man's Man type character rather than the sensitive new age type character. So it appeals to me.
The real emotional Mass Effect moments for me were probably the following: ME3 the scene when the reapers hit earth and shepard had to force himself to leave earth to seek help... the destruction, knowing what shepard was about you feel his pain, frustration and internal conflict... Then that music plays... oh gosh... haunts me till this day...
The liberation of Rannoch, especially if Tali's your love interest. To be able to give the love of your life back her home planet... I felt like a GOD!!!
Thane's last moments praying for you rather than himself... Defeating Kai Leng felt so much better than the Archon...
ME2 coming back to the Normandy after it's been boarded by the collectors, ships empty... Launching the rescue mission, finally normandy blasting the hell out of the collector flag ship. Saving the crew of the normandy from the collectors... then fighting with the crew all the way till the end... Layers and waves of emotions all the way to climax.
That's the kind of emotion that is lacking in MEA.... The final scene in meridian is ok... Still prefer the ME2 ending sequence though.
I don't think this was meant as a hero story but more a coming of age/team building story... so I didn't expect the same feel you got from the original series. If the new age heroic tale formula is overcome obstacles by following the command prompts in your head and arguing, both before and after you make decisions, I will be severely disappointed.
I don't mind that Ryder asks for or gets unsolicited input a lot before he makes decisions. While a change in style from the first series, both methods of team management are used in the real world and it is new instead of old school. It gets you a better invested flexible team in the end with better solutions. I hope this is the team building/coming of age portion of any series and the rest you get to use either this one or functional teams from the start. They also might want to either lighten up on the negative feedback or allow you to argue your point back again post decisions since this is supposed to be fun and not a RL exercise in middle management. That took the highs off any achievements for me.
Emotional moments, for me, were when I could feel for other people. Jaal got way more of his share of those since the game sticks him bad. Twice. Cora got it too. Lots and lots of individual tales of people who had big dreams and worldviews that Andromeda crushed. Why we all don't end up the game bitter, jaded, angry cynics... the game is bittersweet, at best, since it allows you to rescue at least some of those dreams.