Forum Discussion
I say it is too soon to do any real balancing. Equipment for non melee build damage hasn't been released yet as well as equipment for cool downs and power strength. Our bonus stats will increase our effectiveness in due time increasing a good handful of stats by several percent. While non melee and sniper rifle attacks can feel weak sometimes a well synergized build with high end weapon and attachment unlocks with proper booster use makes any combat style effective.
Weapon stats should never be balanced around optional equipment or bonus stats. The problem is that the devs didn't do any balancing whatsoever. They just ran the singleplayer numbers through a nerf generator and called it good.
- ApprovedAnonymous9 years ago
Equipment modularity is very much at the core of effecting weapon and even build performance in many games and should be included in factoring weapon balance. Weapons without attachment and bonus equipment are only a base. They where you decide what characteristics you want your weapon to have such as rate of fire, accuracy or stability. Then you fine tune with attachments, peripheral equipment and boosters. This give more variety and specialization than having everyone be able to use every gun for every situation because they are all powerful out of the box. In the right hands weapons are not too underwhelming and it is obvious that teamwork is meant to play a bigger role this time around. This means that groups are supposed to focus down the same enemies instead of soloing waves like in ME3.