@holger1405
I agree with certain points, some people just go way overboard. I won't deny that I can also get worked up over certain things regarding MELE.
But since you mentioned you've been here for eight years - I'd also like to point out that MELE's state is not BioWare's only misstep. It feels like they have been in decline ever since Dragon Age 2, and that was ten years ago. Yes, I even think that ME3 had elements that really did not fit the trilogy - for example, heavily relying on B-movie tropes, like Kai Leng's every stupid scene (how insultingly moronic Thane is in his scene against him, or how annoyingly useless Shepard is in every cutscene featuring him... and just what an utterly boring villain he is!), or the forced tension between the Virmire survivor and Shepard that magically ceases to exist once aboard the Normandy etc... Or you know, throwing in some randomass kid to personalise Shepard's PTSD? Nobody cares, the player has no connection to him, nor does Shepard. It's some forced BS, and it's neglecting Shepard's actual personal losses. And these are actual problems with story and character writing, which they are supposed to be known for.
DA Inquisition felt like a high point story-wise (well, with Trespasser, that is), and also had good character moments, but it is no secret that it had a really troubled development, and it's also a painfully empty game, with fetch quests festering all over the gigantic landscapes.
Their latest major games were failures, and toxicity aside, deservedly so. They are games that you can "have some fun with" at their best, and extremely boring at their worst.
Now, what I feel like is common through all of these is the feeling of technical inexpertise. Even DA: O had severe memory leak problems that never got fixed. They have been using the same animations for god knows how many years, and they did NOT feel natural even at release. Facial animations were never any good, it was just at MEA when people really got mad about it. They are not even trying to make human hair look anything like human hair. They went with the "let's just slap an Avenger in every character's hand" approach even in ME3. Etc etc lots of these smaller or bigger issues that really have a negative effect on player immersion.
And now that they had a second chance to polish these out, what did they do? Slightly pumped up the textures. The inexpertise is not the worst part in itself (though I'd say they desperately need to hire new talent), but the clear signs of "yea we did not even try" are not acceptable.