[Old Report] Poor static lighting quality in ME1 and 3 of ME:LE
When I heard that work was being put into the lighting of the trilogy as well as textures I was excited. I saved up to buy a copy, only to be sorely disappointed. While the texture work looks acceptable now, the static lightmaps that are used in ME3, and to some extent ME1 haven't really been updated at all, with jagged stairsteps visible on many static environment shadows. See here:
https://hardforum.com/threads/mass-effect-legendary-edition.2007263/page-14#post-1045062596
Are there any plans on updating the baked lighting to these games in a future update? ME2 doesn't suffer from this issue. And it's crazy that I am seemingly the only one that noticed this.
Also, disappointed that there is no decent AA option built into the game other than poor quality shader-based AA. UE3.5 DX11 supports MSAA natively.
EDIT: What I would like to know is will there be something done about it? With many lightmaps being only 256x256 it shouldn't be that hard to do a 2-4x upscale and denoise/filter ALL of them so they aren't so pixelated in game.