2 years ago
[PC] Mass Effect Andromeda Freeze FIX
I think i finally made it, fixed the freezing bug, THE PROBLEM WAS THE SHADERS, THE GAME DOESNT NEED A NASA PC, ITS JUST BAD OPTIMIZED, YOU HAVE TO TRY IT.
Devs dont let me upload the cfg archive that goes in MAE folder.
Just create a notepad file in installation folder USER.CFG
Also close explorer.exe and launch the game in windows mode.
thread.processorcount 4 Audio.MaxAudibleSoundCount 8 Audio.AudioCoreCpuLoadLimit 30 thread.minfreeprocessorcount -2 WorldRender.LightTileCombineOutdoorLightEnable 0 WorldRender.LightTileCsPathEnable 1 WorldRender.EmitterSunTransmittanceMapEnabled 0 WorldRender.EmitterSunTransmittanceResolution 16 PerfOverlay.DrawFps 0 GstRender.ShaderQuality 0 PerformanceTracker.Enabled 1 Physics.EnableFollowWheelRaycasts 0 Physics.EnableASyncWheelRaycasts 0 DynamicTextureAtlas.EmitterBaseWidth 2048 DynamicTextureAtlas.EmitterBaseHeight 2048 DynamicTextureAtlas.EmitterBaseMipmapCount 4 DynamicTextureAtlas.EmitterBaseSkipmipsCount 1 DynamicTextureAtlas.EmitterNormalWidth 1024 DynamicTextureAtlas.EmitterNormalHeight 1024 DynamicTextureAtlas.EmitterNormalMipmapCount 1 DynamicTextureAtlas.EmitterNormalSkipmipsCount 0 EmitterSystem.QuadHalfResEnable 1 EmitterSystem.QuadMaxCount 6000 EmitterSystem.MeshMaxCount 2000 EmitterSystem.CollisionRayCastMaxCount 50 EmitterSystem.EmitterQualityLevel 0 EffectSystem.EffectQualityLevel 0 WorldRender.HalfResLensFlaresEnable 1 VisualTerrain.MeshScatteringBuildChannelCount 2 VisualTerrain.MeshScatteringBuildChannelsLaunchedPerFrameCountMax 1 VisualTerrain.MeshScatteringDensityScaleFactor 0 VisualTerrain.MeshScatteringDistanceScaleFactor 0 VisualTerrain.MeshScatteringInstancesPerCellMax 2048 VisualTerrain.MeshScatteringQualityLevel 0 GameAnimation.TemporalLoddingFirstDistance 0.8 GameAnimation.TemporalLoddingSecondDistance 0.8 RenderDevice.Dx11Enable 1 RenderDevice.Dx11Dot1Enable 1 RenderDevice.Dx11Dot1RuntimeEnable 1 GameAnimation.TemporalLoddingThirdDistance 0.8 GameAnimation.TemporalLoddingFourthDistance 0.8 GameAnimation.TemporalLoddingFifthDistance 0.8 GameAnimation.TemporalLoddingSixthDistance 0.8 GameAnimation.TemporalLoddingFirstDeltaTime = 0.01 GameAnimation.TemporalLoddingSecondDeltaTime = 0.02 GameAnimation.TemporalLoddingThirdDeltaTime = 0.04 GameAnimation.TemporalLoddingFourthDeltaTime = 0.06 GameAnimation.TemporalLoddingFifthDeltaTime = 0.8 GameAnimation.TemporalLoddingSixthDeltaTime = 0.10 ShaderSystem.DxFrameVertexBufferPoolSize 16 ShaderSystem.FrameMemoryBufferSize 16 ShaderSystem.DatabaseLoadingEnable 0 Shader.ShadowmapQuality 0 Render.SimpleShaderEnable 1
Off: Thread.ProcessorCount will be tha MAX CORE THREADS of your cpu.
Thread.MinFreeProcessor count always in -2. This will fix the problem with launching.
Basically i used the frosty editor to lower some animation quality, lower the world rendering so it will load a little less, then, the most important change was the shaders, too much rendering.
Now FPS will go more than 60.
Ggs