Forum Discussion
(Bug List continued)
EA Server Issues
-After Priority: Thessia, your EMS rating may drop to 0 even if you have a high EMS rating.
-When accessing MP after an error (like "Mass Effect 3 has stopped working" or a server error), you may lose all of your characters from the DLCs (except for the basic characters). Solution: Restart the game.
-No one can see the ping of the server they join before wasting consumables on a laggy game.
-I noticed that when I start the game, I sometimes get "Load Failed. Cannot connect to server" even though the game is connected to EA servers. As a result, the Galaxy at War map isn't shown. After clicking on multiplayer, the map works properly.
-The store froze on the purchase pack screen, then after a few minutes it gave a pack, then got disconnected from the server. When reconnected, the game might've gave a second pack.
-Ocassionally, you may get "Your connection to the game has been lost" when trying to search a MP game.
-You may get the error "Connection to host was lost" even though you can hear the people on game chat.
-When finding a MP game in quick match, you may be stuck on the loading sceen and end up with the message "Waiting for other players" even though you have connected to a match. This forces you to leave the game.
-A MP pack may not be issued when using BioWare points instead of in-game credits. Workaround in the following link: http://social.bioware.com/forum/1/topic/344/index/14212891/8#14676052
-XP and Credits may disappear after leaving a game lobby. Workaround for PC version: Log off and log back into Origin immediately, and you will get them back.
MP Bugs/Issues
-While firing and using Marksman after already firing for the free reload, rate of fire doesn't increase while accuracy does increase.
-Like the Survival Ops pack, the Stimulant Pack may activate after you have already died.
-You may get killed instantly instantly(by standard enemies like Geth Trooper), even if you have full health or have some shields.
-A player may enter a state where they are still in the game for all remaining waves but cannot be harmed, cannot use any skills, cannot be seen by other players. You can fire shots and pickup ammo, but weapons won't do any damage.
-On Firebase Vancouver, enemies may get stuck on the big ladder leading from the "Ventilation Deck" to the "Upper Rooftoop". You can't kill them unless you have AoE weapon or piercing mods.
-You may be unable to take cover on the crates in the extraction area of Firebase Rio.
-You may get character cards that are already maxed out(like the Retaliation DLC characters).
-The leveling system may glitch up, allowing you to level up all of the powers on your MP characters like the Volus Adept and Engineer. Solution: Reset powers or promote the class.
-Shields may not regenerate after when using consumables.
-When playing a "Hack the computer" objective by yourself, the game may finish the objective by itself saying, "1 player is hacking" even though you are not inside the hacking area.
-When entering a game in the middle of the enable/disable devices objective, the game may show you incorrect data. Example from ISeeRainbows: http://social.bioware.com/forum/1/topic/344/index/14212891/9#14761845
-After a player dies and is later revived, the game may still say that they must be revived even though they're alive.
-Phantoms can instant kill you while staggered from an attack like Biotic Charge.
-You may be unable to grab enemies like Geth Trooper and Collector Trooper even if are supposed to be able to.
-When pressing the melee button to grab an enemy, your character may just stand up and do a standard melee on the target. Happens when the icon for a grab is not showing up.
-Shockwave may not register against enemies while using characters like the Krogan Shaman.
-The Indra, Collector Sniper and Incisor should NOT have the hipfire damage penalty that all the snipers have. These weapons lose a lot of their usefulness if you can't use them more like "assault rifle - sniper hybrids" which they clearly are.
-The reloading animation starts from the beginning every time you enter or exit a cover. With weapons that have short reloading times this is hardly noticeable. However with weapons like Collector SMG and Sniper rifle you'll have to be consistantly on the move because of their low clip sizes so that it becomes exceedingly irritating to have your VERY long reload animation reseted when you "accidentally" enter or exit a cover too early.
-In the Firebase Glacier Hazard map, the swarm taking away your shields sound affect may loop, leading to a game crash.
-When you shoot an enemy, and someone hits it with a rocket(not rocket launcher), it writes that you killed it, even if your teammate used the rocket, and you just assisted.
-The shuttle may hang motionless in the air throughout the mission.
-Sometimes a squad can be in a real bind when you're revived and each 1/10 of a second counts. The game will ocassionally play your revival animation twice when there's really no time for such folly.
-Getting a missilelauncher out may take several attempts. Solution: Be the host.
-Shields/health vanish or is affected several seconds after you took cover. (May tie into the "enemies not rendered" bug).
-You may not see your allies or enemies(this can also affect the other players your playing with).
-The game may crash to desktop while playing the hazard version of Firebase Ghost, even if you were the host.
-Rubberbanding while playing in some games.
-You may automatically be revived when killed by instant-kill enemies like the Banshee or the Praetorian. Occurs when they grab you while already dead.
-Sometimes when a Praetorian grabs you to "Eat you", it's suppose that kills you instantly, but sometimes you fall to the ground and a squad mate can revive you. This occurs even when no one of the other squad mates were shooting to the Praetorian.
-When you die bleed out, the game may write that as being executed by an enemy even if an enemy didn't stomp on you.
-Your N7 Fury and Slayer may end up disappearing after using their teleporting dodge.
-You may be unable to fire and reload your gun after getting ammo. When this happens, you may have to either get killed by an enemy or use heavy melee to solve the problem.
-When firing from cover on serveral maps, some bullets may hit an invisible wall, resulting in not reaching your target. Solution: Be the host.
-Drones may still fall underground during the escort mission in Firebase Vancouver, making your team lose the match. Occurs while drone is moving towards the Ventilation Deck. Workaround: Host needs to quit to reset the drone escort mission.
-The elminate targets mssion may not mark any enemies to target, making your team lose the match. Workaround: Host needs to quit to reset the eliminate targets mission.
-You may bleed out regardless of being fully revived.
-Shadow striking a Geth Rocket Trooper consistently results in an instant rocket explosion which breaks the Shadow's shields and staggers her.
-Enemies shooting when vaulting cover, ragdolled, staggered, etc... (enemy is actively animating at vault, stagger animation, or is transitioning into a ragdolled/non-combative state.)
-All Geth units see through cloak, even at range or during Shadow Strike teleportation.
-Teammates who die on a ramp cannot be revived by a player standing below their body.
-Enemies may not stagger while attacking them with weapons, tech skills(like incinerate), and biotics. (Reload animation / transition to non-combative state in progress)
-Being killed by nonexistent enemies. Sometimes when in a game we will be running through a cleared out area maybe getting some ammo or something and next thing you know your character collapses on theground dead followed by the prompt: "User name was taken down by ____ " and it is quite literally blank, if you are lucky you can use medi-gel, if not then it's an instant kill leaving your character on the ground unable to be revived but still giving the prompt to your teammates. Sometimes you even remain dead after the wave is completed.
-Glitched matches. Occasionally when a match is started and the enemies start to attack you find yourself unable to do any damage to them at all or only about half the time. Regardless of how many times you shoot them or use your powers it doesn't affect the enemy or it lags giving the kill to someone else in the lobby while you only get an assist.
-Enemies such as the Geth Troopers, Geth Hunters, Centurions and Marauders may become invulnerable when they get stuck in a spawn area with others.
-Consumables not activating. No matter how many times you click on them nothing happens, or you activate it and nothing happens but you still lose one of your consumables. Also with the missile launchers, sometimes when you shoot them they don't explode or they pass straight through an enemy and do nothing.
-New auto kill for brute having no animation or method of escape.
-The tactical cloak canceling itself out randomly before the set duration is over.
-Survival Ops Packs may still activate just after you are down.
-You may be unable to move around when starting a MP game.
-Enemies in Firebase Reactor may go through the reactor core just after the doors are closed.
-Using Overload may not work properly against the Geth Bombers.
-Sniper Rifle Spare Thermal Clip adds -90% ammo amount instead of +90% when used on Collector Sniper Rifle.
-Blade Armor does not return damage towards some enemies.
-Introduced in 1.04 patch, turrets planted by Cerberus engineers are invisible resulting in seeing on two red glowing rights from them.
-With the new patch installed, sound during MP may go out for a brief time.
-While playing, you may suddenly start to speed walk, resulting in floating across the map and eventually, the game freezes up on you.
-Geth Hunters are able to fire off perfectly aimed shots while staggered, frozen solid, or otherwise ragdolled (I.E. Trapped in Singularity)
-Several enemies have buggy state transitions, allowing them to fire several times in a row when it shouldn't be possible. In the worst case, geth rocket troopers can fire while vaulting cover. This seems to also extend to melee enemies. Husks can initiate their grab attack while being staggered, for example. Probably related to the above.
-Enemies that fall out of Stasis due to damage from a Biotic Explosion triggered on Stasis will often animate as collapsed on the floor, while they invisibly maneuver and attack.
-Sometimes, especially in higher latency situations, using a grenade power will play the animation, but not spawn a grenade projectile.
-In some high latency situations it is possible to break the ammo counter. Either it ignores your reload, or the game gives you more ammo than the gun can hold. Firing the weapon or reloading again usually corrects the error.
-In the object recovery objective, sometimes the drone in the escort objective will apparently fall through the terrain geometry and become unretrievable.
-It is possible to fall through the floor of the catwalk/bridge portions of Firebase Rio when downed.
-Ammo reserves don't fill properly form intermittently when not hosting. They can overfill. This causes the "full" you have to drop to 0 when taking the initial shot. Caused by lag.
-Enemies sometimes are not affected or killed by Cobra Missiles.
-Weapons will sometimes fire automaticaly, non-stop. This will continue whether you are in cover, running, or any other activities. Switching weapons will usually fix this.
-May fall through the map or getting stuck in the air in multiple maps (Condor, Giant, Rio, etc.) Only fix is to drop from the game.
-Weapons may switch on their own if you have more than 1 weapon(besides rocket launcher).
MP Challenges
-The Earth Mastery challenge may not register all of your extractions on every map with N7 characters.
MP Adept
-Adept: Warp and Throw miss targets. They never hits its target regardless of how you position your cross-hairs or angle from the target. This kind of makes the class unplayable since any shielded target wont be getting any biotic explosions(also affects the Sentinel class).
MP Infiltrator
-The N7 Shadow's Shadow Strike may not trigger even though you can use it.
-When using the N7 Shadow, you may get stuck inside an enemy's box if you are using Electric Slash. As a result, you are unable to move or fire. The only way to escape is to either do another Electric Slash or just let yourself get killed by an enemy.
MP Vanguard
-Nothing about Biotic Charge seems to work reliably, even as host. Attacks break the generated barriers before the attack even resolves, enemies just ignore the Charge impact, sometimes they seriously punch the Vanguard right out of Charge.
-Biotic Charge may not work even if there are no obstacles. Solution: Be the host.
-When using Biotic Charge, you could end up falling down through the world you are in.
-Starts up as a bounce, then levitating, and last flying up or underneath a map. This happens because of sync descrepancy between the host and the client. It is usally created by a Biotic Charge right before you are killed by an enemy(Reaper, Cerberus, Geth) Solution: Host the game.
N7 HQ
-Operation Resurgence may be marked as not done even if you actually done it. Solution: The following link will get Operation Resurgence marked correctly. http://social.bioware.com/n7hq/account/operation_resurgence_fix/ Note: You need to be logged in to do this.
- 13 years agoHello?
- Anonymous13 years ago
Hello. Thank you for posting this extensive list of bugs. Some of these are ones I have experienced, and some I have never noticed.
The GUI glitch where navigation arrows did not appear in the weapons modification screen in Single Player seems to have been fixed every since I downloaded the Omega DLC. I'm not sure if that is merely a coincidence or not.
- 13 years ago
The flickering textures on the Reapers and Alliance ships may be caused by something called z-fighting or it's related to the camera "nearclip" distance. Using a 24-bit or 32-bit Z-buffer tends to make the issue go away or at least a little more bearable. When you see the Reaper up close, it's not really that noticable, but when the Reaper is farther way, then the textures flicker really badly.
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