Forum Discussion
Okay, here's my plot for ME:A2 - The Kett Don't Strike Back
Major Arc: Starts as Kett mop up and consolidation of gains/building on investments. You do a couple missions to hold the alliances you've made together and to sit on the Roekaar. Maybe add the EOS independents or another newly discovered race (or faction of Milky way refugees) - or not. It is going too easy though. That is because instead of returning in force, the Kett have pulled back.
Arguing through the politics of just enjoying the victories pathfinder central, which has by now pieced together a pretty good idea of where Kett central is, wants to investigate. You've made progress on the scourge and remnant and are beginning to put together a plan to use them to defeat the Kett on their home turf but haven't quite figured out how to get those things there, or even what you're actually up against, or what the Kett are planning. Pathfinding team away.
Big trip works both ways.
You go to the Kett cluster and learn, through adventures against/with the Kett and their minions/servants (which are now also starting to run amok) that the Kett took what they learned from you about remnant home and put it to use. This drew the attention of the Jaardan and the "anti-Jaardan" which are proceeding to chew the Kett up and spit them out.
Your sibling has adventures dealing with what is now becoming a stream of refugees, some hostile, some just desperate, some Kett. Fit them in? Find room? Wipe them out? Try to add to alliances? Break them and form new ones? Coordinating your responses via SAM is the only way to make it work as a whole and your twin doesn't always agree - you have to kinda schizophrenically work it out with yourself.
Boss battle at the end is a fight against either just one of the Jaardan/anti-jaardan factions where you attempt to pick sides. This is complicated because you learn, through further remnant development and discovery, one of those groups is probably the benefactor and you're not sure which one.
Big hook at the end is it doesn't matter. You learn whichever one you backed is irrelevant, you just pruned a branch and made the tree angry. Others may think the wicked witch is dead.
Side plots/twists:
1) You find a remnant ship/station with Rachni or Yahg on it and evidence points as much to them originally being created by the Jaardan/anti-Jaardan and seeded like the Angara as to them being just copied for use... and the Angara are made to wonder again if they're constructs or a naturally evolving race that was copied from somewhere. Now you do too.
2) Do you continue to use remnant tech/scourge and, if so, how? It starts having ramifications and not all of them are positive anymore. You still don't fully understand why or how it works.
3) SAM is not your friend. Dad's fixation with your ma (and/or the introduction of the alien VI) put a twist in the logic like HAL. You have to deal with it and in the end either accept control, call it a quirk and repair it, or turn it off for good.
4) What is the plan to deal with the enemy? Do you:
- assemble a coalition?
-make a deal with the Kett?
-develop remnant/scourge assets?
-again cure the genophage and repeat the old deal with the Krogan?
-weaponize AI/VI as SAM hybrid?
What combination of those?
These decisions feel like they will carry over to the third installment for your options to deal with the bigger showdown. Biggest unanswered questions remain why you're here and what you should do about that.
I have to agree that I would want my Ryder in the next game. I'd even like my romance and other options carried over and expanded upon. But, I'm not holding my breath.
Unless the DLC is pretty in-depth and expansive (if there is DLC at all), then I would have a hard time believing they would wrap up the major arcs not yet addressed in just the DLC: 1) the Archon's second in command and his response/viewpoint towards you and the Heleus cluster, 2) the Scourge's history, purpose, makeup, possible way to use or destroy, 3) the Benefactor's identity and true motives, 4) the Jardaan, the nature of the vaults and Remnant tech, finding/meeting them, are they hostile, neutral or good, etc., 5) the growth of the colonies and expansion into other areas in the cluster.
I believe the Kett and the Benefactor could be wrapped up in DLC content (unless exaltation has a much more expanded purpose than MA:E gives as a first impression). But the Scourge and the Jardaan really need to be in a new game. I could make up so many potential plot points on just those two, I wouldn't know where to begin. As a Pathfinder, they could continue our current Ryder by tasking us with discovering out more about the Scourge and how to use or remove it. They could also task us with finding out more about the Jardaan, taking us to a new galaxy even. Just so much that could be expanded.
Actually, the more I think about it, the more my head hurts to be honest. They have more than enough material to make a second game and continue with our current Ryder.
- 8 years ago
Actually there are plenty of potential plots that bioware have opened up but yet to exploit to the fullest potential, which is kind of disappointing think they may go oops and drop a few a long the way just like they did the dark energy theory about haestrom's sun(ME2 mission where you find Tali).
1) The independent nation of Advent
2) The Quarian Ark
3) The Benefactor, is he good, evil, good intentions but ruthless like a spectre, will he be like TIM in ME2 or TIM in ME3? Is he backing the collective/Reyes.
4) The Kett: The Archon claims to be the genetic inheritor of 1000 species. So technically there could be 2 branches or avenues Bioware could progress this:
a) Kett is evil, you go to their home world find a bunch of new aliens yet to be enslaved or exalted...
b) Kett is like the reapers, truly believing that in order to save their worlds, they need to merge into one strong race in order to repel the darkness that will follow. A little like the protheans who subjugate other species into the prothean empire, but this is a little more literal.
5) The Jaadaan, are they organic? AI based? What are their intentions? To create life seems to be the theme here, but is there something darker? Creating unnatural lives and an army to go up against real organics?
6) Scourge, all we know so far is that they are not natural and that they target remnant technology. Are the creators of the scourge good/bad/order/chaos? If Bioware chooses bad then it is the easy and obvious route, same theme of evil beings giving hell to everyone else... What if they are actually good, trying to survive the Jaadan and in their desperation they created the scourge to counter the remnant threat? What if they are like the protheans sending a sun to supernova just to kill off the machines during the metacon war? Perhaps they are like the leviathans, numbered and dying as well cause their creation, the scourge, affected them.
7) Will SAM carry on riding with Ryder... Will it become like the Zha and Zha'til where the AI controls their host? Will Ryder eventually be controlled becomes like TIM, indoctrinated evil version cum secondary antagonist? Or will he somehow be ousted and then reside within the Sibling and later all out sibling rivalry and war?
- EgoMania8 years agoSeasoned Ace
Well one possible plot line I could think of is that Ryder goes to the background as the celebrated Pathfinder that made settling in the Andromeda Galaxy possible.
But then the Kett attacks keep happening and there's talk of a massive invasion. As we don't have the resources to defend against the full might of the Kett Empire, we take the fight to them.
So a new hero stands up that is part of the attack and when the attack fails, he/she is left with a single small ship and crew to go inside the Kett main base to try a final suicidal mission that will at least cripple and halt the Kett.
While we do this, we find out some more about the dreaded Scourge which turns everything we knew upside down.
End of that chapter. More to follow.
Now if the new hero gets sequels, I could be ok with this being a one-off but I really don't want to go from one one-off to another like DA.
- 8 years ago
Reapers again?! They´ve been around for "nearly a billion years", it took the Andromeda Initiative -just- 600years to cross from Milky Way to Andromeda without MErelays just using their FTL-drives....I mean, Reapers are pretty useless if they just haunt the Milky Way galaxy knowing there´s the Jardaan in Andromeda and satan knows what else...and then there´s like, like 26 other galaxies in the universe.
I totally expected Andromeda to have atleast some kind of Reaper-monitoring presence, 1/13 or so. of the age of the universe seems enough time to spread alittle further than 1 galaxy, especially if you want to -> “We impose order on the chaos of organic evolution. You exist because we allow it, and you will end because we demand it.”
Suppressing 1 galaxy hardly seems enough to bring down the net entropy of the universe that much.
So, there will be a plot-reveal-event which will state the secret history of ME-universe, that the Reapers are spread thru (a large part of) the (visible) universe and nowhere is safe.
Also a DLC dealing with the Quarian Ark and out pops Tali or something + more Kett with High-Archon or Archon Council or something similar