@Psych0_Trauma wrote:
We lost too much game wise once they started to head open world, if you don't see that then I can't help you, but if you do and it DOESN'T leave a bad taste in your mouth you might want to sit back and look at it all again.
Nice to know that your opinion is the only one that matters, since those of us that don't agree with you apparently have something wrong with us. Would encourage you to express your opinion in the future without criticizing the rest of us. Unless you just like being a troll.
I believe Open World is the right way to go. But as others have stated already, it has to be handled properly. Fallout 4 is a good example of people who complained that it lost its RPG element. I love Fallout 4 though. Have 900 hours in it. Even develop mods for it. The problem is that Bethesda failed to strike the right balance between open world and RPG elements. They made the game available to a new group of gamers, but closed it to another. MA:E did the same thing. They opened it up to gamers like me, but closed it to others because they failed to strike a right balance. I personally don't like playing the previous ME trilogy. Would love the RPG elements, story line and conversation, but I really don't like the game mechanics and other things that I feel are limiting after having played games like Skyrim, Fallout, Witcher 3, etc.
There have also been some great points about how certain elements in the game weren't handled well beyond just the RPG elements. The colonies being insta-built: totally agree. They should have done it in stages, something like the Helgen Reborn mod for Skyrim. The fetch quests, which plague even games like Witcher 3 and GTA V, probably need to go away completely in the industry across all these games. I don't think I've ever seen anyone say anything positive about their experience with them other than marking off a completionist checklist. Several of us understand why they are there, and even take the time to do them all, but that doesn't mean we like them. Variety in the worlds is another issue. Eos, Voeld, and Elaaden do seem like carbon copies where the only difference is one being radiated, one being cold and one being hot. For me, I didn't mind that so much tbh. But I can see how others would be bothered by that. Havarl on the other hand was very different. No Nomad exploration. You can't explore without constantly being attacked by something. Very enclosed spaces with lots of little secrets. The use of vertical in addition to horizontal space. And of course, the plant life, colors and sounds. It was different. Kadara was different as well, but not as much. So, they didn't do it entirely wrong with regard to the worlds, but they could have done it better.
Open World games that allow modding do even better because modders can utilize that in a variety of ways, including removing fetch quests, adding depth, and fleshing out more of the existing content. I actually now have more hours playing LSPDFR (a police mod for GTA V) than GTA V itself. Unfortunately, even though the ME trilogy can be modded, it's very limited overall.