Forum Discussion
@Psych0_Trauma wrote:
We lost too much game wise once they started to head open world, if you don't see that then I can't help you, but if you do and it DOESN'T leave a bad taste in your mouth you might want to sit back and look at it all again.
Nice to know that your opinion is the only one that matters, since those of us that don't agree with you apparently have something wrong with us. Would encourage you to express your opinion in the future without criticizing the rest of us. Unless you just like being a troll.
I believe Open World is the right way to go. But as others have stated already, it has to be handled properly. Fallout 4 is a good example of people who complained that it lost its RPG element. I love Fallout 4 though. Have 900 hours in it. Even develop mods for it. The problem is that Bethesda failed to strike the right balance between open world and RPG elements. They made the game available to a new group of gamers, but closed it to another. MA:E did the same thing. They opened it up to gamers like me, but closed it to others because they failed to strike a right balance. I personally don't like playing the previous ME trilogy. Would love the RPG elements, story line and conversation, but I really don't like the game mechanics and other things that I feel are limiting after having played games like Skyrim, Fallout, Witcher 3, etc.
There have also been some great points about how certain elements in the game weren't handled well beyond just the RPG elements. The colonies being insta-built: totally agree. They should have done it in stages, something like the Helgen Reborn mod for Skyrim. The fetch quests, which plague even games like Witcher 3 and GTA V, probably need to go away completely in the industry across all these games. I don't think I've ever seen anyone say anything positive about their experience with them other than marking off a completionist checklist. Several of us understand why they are there, and even take the time to do them all, but that doesn't mean we like them. Variety in the worlds is another issue. Eos, Voeld, and Elaaden do seem like carbon copies where the only difference is one being radiated, one being cold and one being hot. For me, I didn't mind that so much tbh. But I can see how others would be bothered by that. Havarl on the other hand was very different. No Nomad exploration. You can't explore without constantly being attacked by something. Very enclosed spaces with lots of little secrets. The use of vertical in addition to horizontal space. And of course, the plant life, colors and sounds. It was different. Kadara was different as well, but not as much. So, they didn't do it entirely wrong with regard to the worlds, but they could have done it better.
Open World games that allow modding do even better because modders can utilize that in a variety of ways, including removing fetch quests, adding depth, and fleshing out more of the existing content. I actually now have more hours playing LSPDFR (a police mod for GTA V) than GTA V itself. Unfortunately, even though the ME trilogy can be modded, it's very limited overall.
🐲 YES! I love open world! 🐲
Open world gives the feeling of being in a "real world", not a computer / console game. ("Linear level" are like: This is a game, you see it all the time.)
It's hard to make a great story in a Open world. But Bioware have done it great in MEA (after my personal opinion).
I love the Open world in MEA, I even would love a BIGGER world. The blue-border where the maps ends gives me a bit an "artificial feeling". I would love a bigger world and an other art of frontier, but I can't say what sort of. Sorry, have no idea. 🤭 (Blue)curtains and mountains are a bit boring as a "limit".
I also loved the open world in Dragon Age: Inquisition. 😃
- 9 years ago
No.
That being said, I don´t mind the open world being there as long as I am not forced to gather, fetch or do pointless tasks. ME: Andromeda doesn´t really force anyone to do any of the grinding, you can follow the story line and be done with it.
Why did I answer no then? Because all the resources used to create the open world take away from what could have been added to quality content. I would prefer Mass Effect to stay true to the trilogy and focus much more on heavy story telling with quality dialogue and options.
- Anonymous9 years ago
@verkhon wrote:
No.
That being said, I don´t mind the open world being there as long as I am not forced to gather, fetch or do pointless tasks. ME: Andromeda doesn´t really force anyone to do any of the grinding, you can follow the story line and be done with it.
Why did I answer no then? Because all the resources used to create the open world take away from what could have been added to quality content. I would prefer Mass Effect to stay true to the trilogy and focus much more on heavy story telling with quality dialogue and options.
This was basically how I felt... just said much better than I said it, so thank you.
- 9 years ago
@verkhon wrote:No.
That being said, I don´t mind the open world being there as long as I am not forced to gather, fetch or do pointless tasks. ME: Andromeda doesn´t really force anyone to do any of the grinding, you can follow the story line and be done with it.
Why did I answer no then? Because all the resources used to create the open world take away from what could have been added to quality content. I would prefer Mass Effect to stay true to the trilogy and focus much more on heavy story telling with quality dialogue and options.
Sadly yes, this time around quality of story telling suffered because of open world.
BUT not entirely due to that. Mostly it's because they forced them to use those stupid frostbite engine and world generating engines. That gave them big time problems integrating character and mocap animations within those engines.
I'd say best way to avoid those problems is to do those storyline cutscenes as prerecorded videos and trigger a playback, just like they did in previous MEs. Oh well... i'm sure next game they know how to deal with it 🙂
- Anonymous9 years ago
Open world? Absolutely.
IDK why so many people complained about the Mako and exploration in ME1. It was the #1 reason I liked the game. The freedom to roam, search out pockets of life, drive around then go on foot to investigate. That's what Mass Effect is to me. Me2+3's complete linearity was and still is the reason I find them inferior to the original title. People go on about the story telling in 2/3 but the whole "star child" plot was frankly terribly done. The sinister and unknown nature of the reapers and the initial revelation was great. The rest was so so.
The fact MEA has open world exploration with the Nomad is the reason I bought it. If it didnt have that, I would have not purchased it at all. Im tired of "on rails" shooters that pretend to let you chose.
My only gripe is that there isn't enough worlds and the XP scaling. The game feels like it was going to be much bigger, but was chopped at the last minute and the XP scale set incorrectly for the content it now has. Turns out thats pretty much exactly what happened, according to reports.