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Re: Failure to Fix Conrad Verner in ME2

@PsychotpsThey did that in the original Mass Effect 3. So basically it was a natural part of development. It was almost funny, a nod to their past mistake.

However, in case of MELE, it's just laziness that they thought it's okay to leave it like that.

I know I sound salty in a lot of my comments, but it's because of things that you also mentioned in your previous comment - they basically left every damn bug in this edition. Add the fact that the available options are incredibly limited on all platforms. Then add the fact that I personally think the visual updates feel like the lowest possible effort... I dunno, I love ME, and I love playing it on my XSX with 60 fps, but come on, this could have been so much more.

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