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Re: Mass Effect Andromeda and Shepard Trilogy problem

@draconiam 

If you not a Spacer Shepard's parents are also unknown to him if you go after that logic.

And even then his father stays unknown.

Only because it is not mentioned don't means Shepard don't know about the initiative and wile it is not exactly cannon, this trailer suggest that she/he indeed know about it. 

Again, it was clear from the start that this is a remaster, not a remake that changes content of the game.

There is no narrative problem whatsoever and certainly no "shot in the foot" if you not actively try to make it up.


@draconiam wrote:

If you are gonna insert events in your work of literature or in general storytelling then at least you have to plant the seeds in the first games or better yet, the second game where they came up more public according to your own work in ME Andromeda Codex. 


Why?  Because you demand it?
This demands the impossible from every developer in the world and would effectively eliminate any possibility of continuing a game franchise.
It is simply unrealistic. 

4 Replies

  • EA_Mako's avatar
    EA_Mako
    Icon for Community Manager rankCommunity Manager
    4 years ago

    @holger1405 wrote:

    Only because it is not mentioned don't means Shepard don't know about the initiative and wile it is not exactly cannon, this trailer suggest that she/he indeed know about it. 


    I never put a great deal more thought into it than this, to be honest. Shepard had more important and imminent things to worry about at the time. A brief sendoff to a project Shepard would never see bear fruit in his/her lifetime is a great touch and leaves plenty of room for me to head-canon things otherwise.

    This trailer though! Never fails to choke me up. Evoking that pioneering spirit and exploration of the great unknown by leaning on our actual real-world efforts is so touching in a way very few things are for me (the movie Interstellar hits similarly). Here's hoping we'll get a bit more of that in the future!

  • holger1405's avatar
    holger1405
    Hero+
    4 years ago

    @EA_Mako wrote:

    This trailer though! Never fails to choke me up. Evoking that pioneering spirit and exploration of the great unknown by leaning on our actual real-world efforts is so touching in a way very few things are for me (the movie Interstellar hits similarly). Here's hoping we'll get a bit more of that in the future!


    THIS^^!

    So much this!  I still get goosebumps every time I watch it. 
    All what you said, and Jennifer Hale's voice, plus the "This is commander Shepard, signing off" at the end. Perfect! 

  • draconiam's avatar
    draconiam
    Seasoned Ace
    4 years ago

    @EA_Mako"A brief sendoff to a project Shepard would never see bear fruit in his/her lifetime is a great touch and leaves plenty of room for me to head-canon things otherwise."
    I don't have a problem with the Initiative happening quite the opposite, but usually when writers have long term plans for the media they are working on they leave some bread crumbs of information into the storytelling (the MCU being the most famous recently as with the introduction of LOKI and the What if series they managed to create parallel stories that are canon and affect the main thread of the MCU and vice versa) even if they don't pan out to much or are abandoned.

    That is what I would have loved to see reflected at least in ME2LE and ME3LE because by that time the project would have been very public even if we had no direct involvement on the events. A few emails and news articles would have helped ground ME Andromeda more into the regular events.

    "This trailer though! Never fails to choke me up. Evoking that pioneering spirit and exploration of the great unknown by leaning on our actual real-world efforts is so touching in a way very few things are for me (the movie Interstellar hits similarly). Here's hoping we'll get a bit more of that in the future!"
    I agree, and I have started discussing possibilities in the BSN fan site that it could go one of the following ways:
    -High Destroy ending Shepard can go make the trip to Andromeda after he is older and behave like Hawkes did in DAI, the Ark 6 will have some technology born out of the shared scientific and engineering communities which made discoveries as they are repairing the damage. Some Reaper Tech will be used on the Ark but most of it will clearly be MW developments;
    -first Act of the game will be in the MW pre Ark launch and then transition the time it took to travel (PC will be a new one to then transition to Ryder as he is recovering the Quarian Ark);
    -like GTA V there could be multiple playable characters that take decision's which affect the other characters, it is new gen and I want a game that pushed the capabilities while staying realistic to technical demands, ME Andromeda did implement some awesome ideas which sadly didn't pan out well;
    -in the Control we have a Reaper Ark 6 with Shepard installed in it;
    -in the Synthesis we have an Ark that Reapers helped to construct.

    All would carry materials and knowledge to construct a new Mass Relay (the details and tech would obviously depend on the ending of ME3) and set up a transportation method between the MW and Andromeda in the System where the Nexus is located.

  • draconiam's avatar
    draconiam
    Seasoned Ace
    4 years ago

    I know Bioware never planned much in ME1 because they didn't think the game would sell enough to have sequels approved in fact, their partnership with EA ensured that more games would be made. By ME2 time there should have been a few bread crumps about the Andromeda Initiative as even in ME:A there is a codex entry that states the Asari and Salarians where planing similar ventures until humans came and provided the required push (scientific/engineering developments, funding and clear vison which the other races then decided to start pitching in)  to make it possible. 

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