Re: Mass Effect Andromeda dlc ideas
Ah, yeah, I just had an epiphany.
For any additional content, if it requires payment, such as DLCs that will cost people Money, refrain its contents to things that are not really going to influence the game that much, or try doing things smartly if so. Example:
The OMEGA DLC in ME3. You weren't obliged to have it bought to get answers and have a great chunck of story added to you. Not having Omega would NOT bother you in any way. As well as back in ME2, where you could buy The Shadow Broker's DLC. The outcome would mainly explain how Liara actually became SB; she would either way.
Back to our senses: The Quarian Ark, thread carefully around it. If you make a DLC for it, it must be free. I would completely ABHOR Bioware if they simply forced people to spend money to explain that ark's fate, if it really impacts upon the story at all. If the Quarian Ark has really no impact upon unfolding future, that I would not mind. HOWEVER, it feels like things just obvious such as these must be uttered every so often. The logic could be laid bare like this:
- QUARIAN ARK: impact is great on story? If yes, free DLC. If not, paid DLC.
- BENEFACTOR'S IDENTITY: impact is grea on story? If yes, free DLC. If not, paid DLC.
People usually already spends tons of Money following a franchise gaming (which means they already paid for the continuation of said stories), but they shouldn't be forced to pay even more for the same sort of continuation. Only when they want to explore additional data, nothing that will hinder their understanding and logics around the main story. For example: ME3 you would get to the end, get to the Citadel ... and then, they would SELL a DLC that would add the Illusive Man in the final scene. Without that DLC, you would not know what would had happened with TIM. That's what I'm talking about here. Don't play around with customers, patches and potential use of DLCs.
That's all.