Re: ME3 (PC) - Problems connecting to Multiplayer / staying connected
This website has many ISP links to remotely trace routes to EA's server ( easo.ea.com or 159.153.226.105 - although this IP isn't consistent with different traces when using easo.ea.com - it is consistent with my UOTrace results though ).
http://www.traceroute.org/ - Bear in mind that not all these are still active or work and don't test packet loss - at least the ones I checked briefly.
Telstra - http://www.telstra.net/cgi-bin/trace
( confirms the same result as my UOTrace results )
IINET - http://looking-glass.iinet.net.au/lg/
( confirms the same path through Telstra )
TPG - http://looking-glass.tpgi.com.au/index.php
( seems that TPG's service takes a completely different path with no Level 3 IPs in sight - it would be interesting to test the game through this ISP, based on these results )
US - http://network-tools.com/default.asp?prog=trace&host=easo.ea.com
( Straight to the Level 3 pathway with no latency and never hits the 4.68 address )
Germany - http://www.tcpiputils.com/traceroute
( these results go through the Level 3 pathway, but the results never show the 4.68 LA address, only the 4.69 addresses )
I've emailed Telstra Global ( not Bigpond, etc ) to see if they can look into it, suggesting the possibility of avoiding that 4.68 IP.